Game Physics Pearls (Hardcover)

Gino van den Bergen, Dirk Gregorius

  • 出版商: A K Peters
  • 出版日期: 2010-07-23
  • 售價: $3,980
  • 貴賓價: 9.5$3,781
  • 語言: 英文
  • 頁數: 352
  • 裝訂: Hardcover
  • ISBN: 1568814747
  • ISBN-13: 9781568814742
  • 相關分類: 物理學 Physics
  • 立即出貨 (庫存 < 4)

買這商品的人也買了...

商品描述

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

商品描述(中文翻譯)

實現即時遊戲的物理模擬是一項複雜的任務,需要對數學、物理學和軟體工程等領域的各種概念有扎實的理解。本書是一本實用文章的寶藏,涵蓋了遊戲物理領域的各種主題。每篇文章都提供了實用應用中可用的實用細節。章節涵蓋了碰撞檢測、基於粒子的模擬、約束求解和軟體體模擬等主題。引言部分提供了數學基礎,並介紹了成功實現物理模擬所面臨的問題的背景。貢獻者根據他們在遊戲公司或中間件公司開發工具和運行時庫的經驗撰寫,這些公司為個人電腦和遊戲主機上的遊戲提供物理軟體。