Game Physics Pearls (Hardcover)
暫譯: 遊戲物理珍珠 (精裝版)
Gino van den Bergen, Dirk Gregorius
- 出版商: A K Peters
- 出版日期: 2010-07-23
- 售價: $3,980
- 貴賓價: 9.5 折 $3,781
- 語言: 英文
- 頁數: 352
- 裝訂: Hardcover
- ISBN: 1568814747
- ISBN-13: 9781568814742
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相關分類:
遊戲設計 Game-design
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商品描述
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.
商品描述(中文翻譯)
實現即時遊戲的物理模擬是一項複雜的任務,需要對數學、物理和軟體工程等多個領域的概念有深入的理解。本書是一個如寶石般的實用文章集,專注於遊戲物理領域。每篇文章都提供了可用於實際應用的詳細操作說明。章節涵蓋了碰撞檢測、基於粒子的模擬、約束求解和柔體模擬等主題。引言部分提供了數學基礎,並對成功的物理模擬中固有的問題提供了一些背景。貢獻者根據他們在遊戲公司或中介軟體公司開發工具和運行時庫的經驗撰寫這些文章,這些公司為PC和主機遊戲製作物理軟體。
