Production Volume Rendering: Design and Implementation (Hardcover)
暫譯: 生產體積渲染:設計與實作 (精裝版)
Magnus Wrenninge
- 出版商: A K Peters
- 出版日期: 2012-09-25
- 售價: $2,980
- 貴賓價: 9.5 折 $2,831
- 語言: 英文
- 頁數: 355
- 裝訂: Hardcover
- ISBN: 156881724X
- ISBN-13: 9781568817248
-
相關分類:
Computer Graphics
-
其他版本:
Production Volume Rendering: Design and Implementation
立即出貨 (庫存=1)
買這商品的人也買了...
-
Low Power Design Essentials (Hardcover)$7,620$7,239 -
深入淺出 Python (Head First Python)$780$616 -
Android 4.X 手機/平板電腦程式設計入門、應用到精通, 2/e (適用 Android 1.X~4.X)$520$411 -
《超強圖解》前進 Android Market!Google Android SDK 實戰演練, 2/e (適用2.X/3.X/4.X)$750$593 -
Android 核心剖析$650$514 -
笑談軟體工程:敏捷開發法的逆襲-導入 Scrum,讓你的軟體開發人生從黑白變彩色!$550$435 -
JavaScript & jQuery: The Missing Manual 國際中文版, 2/e
$580$458 -
C++ Primer, 5/e (Paperback)$2,580$2,451 -
《超強圖解》前進 App Store!iOS 6 SDK 實戰演練$950$751 -
Arduino UNO R3 開發板(副廠相容版)附傳輸線$400$380 -
HTML5 + CSS3 智慧型手機專用網站設計$450$356 -
透視 C語言指標-深度探索記憶體管理核心技術 (Understanding and Using C Pointers)$480$379 -
超圖解 Arduino 互動設計入門, 2/e$680$578 -
GPU Pro 5: Advanced Rendering Techniques (Hardcover)$4,500$4,275 -
改變世界的九大演算法 : 讓今日電腦無所不能的最強概念 (Nine Algorithms That Changed the Future: The Ingenious Ideas That Drive Today’s Computers)$360$284 -
ASP.NET MVC 5 網站開發美學$780$616 -
Game Engine Architecture, 2/e (Hardcover)$2,980$2,831 -
Multithreading for Visual Effects (Hardcover)$2,980$2,831 -
程式設計人應該知道的 97 件事 | 來自專家的集體智慧 (97 Things Every Programmer Should Know: Collective Wisdom from the Experts)$400$316 -
$2,160Physically Based Rendering : From Theory to Implementation, 3/e (Hardcover) -
Real-Time Rendering, 4/e (Hardcover)$3,980$3,781 -
通訊系統 -- 類比與數位, 2/e (Haykin: Introduction to Analog and Digital Communications, 2/e)$740$725 -
$1,080Blender 2D Animation: The Complete Guide to the Grease Pencil -
Quaternions for Computer Graphics (Hardcover)$3,300$3,135 -
銷售 AI 化!看資料科學家如何思考, 用 Python 打造能賺錢的機器學習模型$620$527
商品描述
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer.
The book offers two paths toward understanding production volume rendering. It describes:
- Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals
- Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system
As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works.
Web Resource
The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
商品描述(中文翻譯)
由於公開可用的軟體有限且缺乏文檔,參與製作體積渲染的人員經常需要從零開始創建使系統運作所需的元素。《Production Volume Rendering: Design and Implementation》提供了用於特徵動畫和視覺效果製作的體積渲染技術的首次完整介紹。它涵蓋了理論基礎以及可運作渲染器的實現。
本書提供了理解製作體積渲染的兩條路徑。它描述了:
- 在一般背景下的現代製作體積渲染技術,解釋這些技術如何相互配合以及模組如何被用來實現現實世界的目標
- 技術的實現,展示如何將抽象概念轉化為具體的可運作代碼,以及這些想法如何協同工作以創建完整的系統
作為該領域的入門和當前技術及算法的概述,本書對於程序員、技術總監、藝術家以及任何對製作體積渲染運作方式感興趣的人來說,都是一個寶貴的信息來源。
網路資源
本書渲染器的腳本、數據和源代碼可在 https://github.com/pvrbook/pvr 免費獲得。讀者可以查看代碼的實現方式,並獲得對各種設計考量如何影響可擴展性、可擴展性、通用性和性能的實際理解。
