Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound

Guy W. Lecky-Thompson

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商品描述

This sequel to Infinite Game Universe: Mathematical Techniques focuses on level design, terrain, music, and sound. The book will provide programmers with the source code, cutting-edge techniques, and reference materials they need to create an exciting gaming environment that will capture the imagination of the player. Part 1 shows various techniques for storing game level information, citing particular game types; Part 2 discusses creation, storage and algorithms for a variety of landscapes; Part 3 provides techniques of encoding, generating, and making new sounds for use in games. These chapters cover a variety of sounds (from "non-human" to musical interludes); Part 4 includes ways in which language and graphics are used in gaming contexts; Part 5 discusses the decision-process for the target platform (handhelds, consoles, online, etc.), and the programming-specific information needed for each.

KEY FEATURES

  • Six chapters on sound techniques, including: Machine & Other Artificial Sounds, The Sound of Natural Disasters, Non-Human Sounds, Human & Humanesque Sounds, Musical Theory, Interlude and Segue Techniques
  • Includes discussions of handhelds, digital imaging, artificial language, processor-limited environments, ballistic deformation, faultline shading, and more!

On the CD-ROM

The CD-ROM accompanying the book contains all of the applications used to generate the images in executable form for the Microsoft's Windows platform, using a Borland Turbo C++ compiler (see the "/binaries" directory for each chapter). The majority of source code was written in pure ANSI C or C++ (see "/source" directory). All of the figures contained in the book, in full color where applicable are in the "/figures" directory.

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