Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound
Guy W. Lecky-Thompson
- 出版商: Charles River Media
- 出版日期: 2002-06-30
- 售價: $2,000
- 貴賓價: 9.5 折 $1,900
- 語言: 英文
- 頁數: 428
- 裝訂: Hardcover
- ISBN: 1584502134
- ISBN-13: 9781584502135
-
相關分類:
遊戲設計 Game-design、遊戲引擎 Game-engine
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相關主題
商品描述
This sequel to Infinite Game Universe:
Mathematical Techniques focuses on level design, terrain, music, and sound. The
book will provide programmers with the source code, cutting-edge techniques, and
reference materials they need to create an exciting gaming environment that will
capture the imagination of the player. Part 1 shows various techniques for
storing game level information, citing particular game types; Part 2 discusses
creation, storage and algorithms for a variety of landscapes; Part 3 provides
techniques of encoding, generating, and making new sounds for use in games.
These chapters cover a variety of sounds (from "non-human" to musical
interludes); Part 4 includes ways in which language and graphics are used in
gaming contexts; Part 5 discusses the decision-process for the target platform
(handhelds, consoles, online, etc.), and the programming-specific information
needed for each.
KEY FEATURES
- Six
chapters on sound techniques, including: Machine & Other Artificial
Sounds, The Sound of Natural Disasters, Non-Human Sounds, Human &
Humanesque Sounds, Musical Theory, Interlude and Segue Techniques
- Includes discussions of handhelds, digital imaging, artificial language, processor-limited environments, ballistic deformation, faultline shading, and more!
On the
CD-ROM
The CD-ROM
accompanying the book contains all of the applications used to generate the
images in executable form for the Microsoft's Windows platform, using a Borland
Turbo C++ compiler (see the "/binaries" directory for each chapter). The
majority of source code was written in pure ANSI C or C++ (see "/source"
directory). All of the figures contained in the book, in full color where
applicable are in the "/figures" directory.
