Shader X4 Advanced Rendering Techniques
暫譯: Shader X4 進階渲染技術
Wolfgang Engel
- 出版商: Charles River Media
- 出版日期: 2006-01-12
- 售價: $1,512
- 語言: 英文
- 頁數: 575
- 裝訂: Hardcover
- ISBN: 1584504250
- ISBN-13: 9781584504252
已絕版
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商品描述
Description
The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus.
With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the ShaderX series is filled with articles that provide methods for performing these techniques. The collection covers state-of-the-art, shader rendering techniques that will bring your graphics to a new level of realism. Throughout the book you’ll find a plethora of all new, ready-to-use solutions and tools for the many graphics programming challenges you face everyday. These solutions will save valuable programming time, helping to make you more efficient and productive.
Throughout the collection you’ll find:
- How to simulate cloth on the GPU
- How to use ambient occlusion efficiently in a game environment
- Several global illumination approaches suitable for current hardware platforms
- How to do real-time caustics on the GPU
- Several ways for how to make your shadow penumbra software for shadow volumes and shadow maps
- Tips for using the D3DXEffects framework efficiently and how to integrate post processing
- Real-time damage system that uses a damage map to store damage data
- Snow rendering
- Procedural generation of textures
- Tricks, tips, and techniques for super shader, a light map precomputation tool that stores radiosity light maps, and a system for debugging and optimizing applications
商品描述(中文翻譯)
**描述**
ShaderX 系列提供了一整套尖端的先進圖形硬體和軟體技術工具,適用於所有層級的圖形程式設計師,從新手到圖形專家。
隨著當前顯示卡的像素著色器性能不斷提升,過去需要在 CPU 上執行或因成本過高而被避免的技術現在變得可行,而 ShaderX 系列的最新卷則充滿了提供這些技術執行方法的文章。這個合集涵蓋了最先進的著色器渲染技術,將使您的圖形達到新的真實感。在整本書中,您將找到大量全新、隨時可用的解決方案和工具,以應對您每天面臨的各種圖形程式設計挑戰。這些解決方案將節省寶貴的程式設計時間,幫助您提高效率和生產力。
在整個合集中,您將發現:
- 如何在 GPU 上模擬布料
- 如何在遊戲環境中有效使用環境遮蔽
- 幾種適合當前硬體平台的全局照明方法
- 如何在 GPU 上實現即時焦散效果
- 幾種製作陰影半影的軟體方法,適用於陰影體積和陰影貼圖
- 使用 D3DXEffects 框架的有效技巧,以及如何整合後處理
- 使用損傷地圖來儲存損傷數據的即時損傷系統
- 雪的渲染
- 紋理的程序生成
- 超級著色器的技巧、提示和技術,這是一個儲存輻射光照圖的光照圖預計算工具,以及一個用於除錯和優化應用程式的系統
