Game Graphics Programming (Hardcover)

Allen Sherrod

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商品描述

Description

Game Graphics Programming is written as the definitive reference for the high-level graphics techniques and technologies needed for current and next generation video games. Beginning with an overview of game graphics, the book progresses from 2D and 3D through shaders, software rendering, ray tracing, mapping surfaces, reflections and refractions, lighting, global illumination, optimization, shadows, high-dynamic range, and other special effects. There is no current book that teaches the fundamentals of game graphics programming. Graphics programming is very specialized and even more so when you narrow it down to game graphics. This book comes with a software rendering system and ray tracer allowing users to work through the projects and demos in each chapter. All demos for each chapter have Mac, Linux, and Windows versions with the exception those created in DirectX, which is Windows only technology. The technologies covered in this book use OpenGL 2.0, DirectX 10.0

商品描述(中文翻譯)

《遊戲圖形程式設計》是一本針對當前和下一代視頻遊戲所需的高級圖形技術和技術的權威參考書。從遊戲圖形的概述開始,本書從2D和3D圖形進展到著色器、軟件渲染、光線追蹤、表面映射、反射和折射、照明、全局照明、優化、陰影、高動態範圍和其他特殊效果。目前沒有一本書教授遊戲圖形程式設計的基礎知識。圖形程式設計非常專業化,尤其是當你將其限定在遊戲圖形方面時。本書附帶一個軟件渲染系統和光線追蹤器,讓讀者能夠在每個章節的項目和演示中進行實踐。每個章節的所有演示都有Mac、Linux和Windows版本,唯獨使用DirectX創建的演示僅適用於Windows技術。本書涵蓋的技術使用的是OpenGL 2.0和DirectX 10.0。