Desiging Character-Based Console Games
Mark Davies
- 出版商: Charles River Media
- 出版日期: 2007-01-25
- 定價: $1,420
- 售價: 5.0 折 $710
- 語言: 英文
- 頁數: 528
- 裝訂: Paperback
- ISBN: 1584505214
- ISBN-13: 9781584505211
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相關分類:
遊戲設計 Game-design
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商品描述
Description
Developing for a console platform is a much more involved and difficult process than most people first imagine, because there are many differences between developing a game for a console and developing for the PC --- some easier and others more difficult. The games industry is developing many more games for consoles than for the PC now, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. To date game design books have not provided specific techniques for designing real console games, but this book delves into the intricacies and technical details of console design. Designing Character-Based Console Games is a must-have book for anyone working in console game design or interested in entering the field.
The book provides insightful information for all levels of designer--from the level designer just coming to grips with level flow, to the game designer working with the core mechanics of the game. By following the process of design from start to finish, the book teaches successful design methods that help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively; how to write the narrative and develop the characters. It explores the important aspects of a character-based game design including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail. The book concludes with the specific console requirements and a detailed outline of the submission process required by the major console manufacturers.
For anyone working with or considering work on console game design, this book provides the details needed to make it in the field!
Table of Contents
1 Introduction
2 Gameplay
3 Narrative
4 Game Structure
5 Character Control
6 Combat
7 Viewpoint & Cameras
8 Artificial Intelligence
9 Physics
10 Environment
11 Audio
12 User Interface
13 Economies
14 Game Balancing
15 Console Requirements
商品描述(中文翻譯)
描述
開發遊戲主機平台比大多數人最初想像的更複雜和困難,因為在開發主機遊戲和開發PC遊戲之間存在許多差異,有些更容易,有些更困難。現在,遊戲行業正在為主機開發更多的遊戲,而不是PC遊戲,因此設計師和開發人員需要磨練自己的技能,學習特定於主機的技術,以在這個競爭激烈的領域取得成功。迄今為止,遊戲設計書籍並未提供設計真實主機遊戲的具體技術,但本書深入探討了主機設計的細節和技術細節。《設計基於角色的主機遊戲》是任何從事主機遊戲設計或有興趣進入這個領域的人必讀的書籍。
本書為所有級別的設計師提供了有見地的信息,從剛開始理解關卡流程的關卡設計師到處理遊戲核心機制的遊戲設計師。通過從開始到結束的設計過程,本書教授成功的設計方法,幫助設計師避免重複常見錯誤。它提供了對遊戲玩法及其有效設計的全面討論;如何撰寫敘事和開發角色。它探討了基於角色的遊戲設計的重要方面,包括遊戲結構、角色控制和戰鬥。還詳細介紹了視點和攝像機、人工智能、物理、環境、音頻、界面設計、經濟和遊戲平衡等方面。本書最後介紹了主要主機製造商的具體要求和提交流程的詳細概述。
對於任何從事或考慮從事主機遊戲設計的人來說,本書提供了在這個領域取得成功所需的細節!
目錄
1. 簡介
2. 玩法
3. 敘事
4. 遊戲結構
5. 角色控制
6. 戰鬥
7. 視點和攝像機
8. 人工智能
9. 物理
10. 環境
11. 音頻
12. 用戶界面
13. 經濟
14. 遊戲平衡
15. 主機要求