Fundamentals of Network Game Development (Hardcover)

Guy W. Lecky-Thompson

  • 出版商: Charles River Media
  • 出版日期: 2008-11-21
  • 定價: $1,400
  • 售價: 5.0$700
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Hardcover
  • ISBN: 1584505575
  • ISBN-13: 9781584505570
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=3)

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商品描述

Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sections?design, design and development, and development?the book explores all the unique, underlying aspects that game designers and developers need to consider when building a game that uses a network to connect players both with the game and with each other. You'll examine the characteristics that set a network game apart from one that is played offline, the different types of games and networks, how the design and development processes differ depending on the type of game, how design elements affect development implementation and vice versa, how to prevent cheating and hacking, and how to test the final product. Throughout each chapter, real games are used as case studies to help guide you through the challenges of creating your own games. "Fundamentals of Network Game Development" provides you with the foundation you need to create professional-caliber network games.

商品描述(中文翻譯)

《網絡遊戲開發基礎》是一本從頭到尾教你如何創建網絡遊戲的書籍。該書涵蓋了網絡遊戲開發的所有基本要素,提供了創建高品質遊戲所需的技巧和策略。書籍分為三個核心部分:設計、設計和開發、開發,探討了遊戲設計師和開發人員在建立一個使用網絡連接玩家與遊戲以及彼此之間的遊戲時需要考慮的所有獨特而基礎的方面。你將研究區分網絡遊戲與離線遊戲的特點,不同類型的遊戲和網絡,根據遊戲類型的不同,設計和開發過程的差異,設計元素如何影響開發實施以及反之,如何防止作弊和黑客攻擊,以及如何測試最終產品。在每一章中,都使用真實的遊戲作為案例研究,幫助你應對創建自己遊戲的挑戰。《網絡遊戲開發基礎》為你提供了創建專業級網絡遊戲所需的基礎。