Object-Oriented Macromedia Flash MX

William Drol

  • 出版商: Apress
  • 出版日期: 2002-06-13
  • 售價: $1,460
  • 貴賓價: 9.5$1,387
  • 語言: 英文
  • 頁數: 482
  • 裝訂: Paperback
  • ISBN: 1590590147
  • ISBN-13: 9781590590140
  • 相關分類: Object-oriented 物件導向

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商品描述

  • Teaches Object-Oriented Programming (OOP) from the ground up
  • A step-by-step guide addressed to all programming skill levels
  • Emphasis on planning, documentation, and clean coding
  • Readers will learn to create dynamic, reusable services with Flash ActionScript
  • More information and additional chapters can be found on the author's Web site, www.billdrol.com

Object-Oriented Macromedia Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users who normally avoid ActionScript. Author William Drol develops a series of related applications using numerous step-by-step instructions and demonstrates the importance of good planning, documentation, and clean coding.

Flash MX is the most powerful and widely used client software for the Web, and it’s the only one that runs on virtually every browser on every platform. As such, it is the ideal platform for sophisticated Web applications, especially when paired with XML. Sophisticated applications demand a solid understanding of object-oriented programming techniques, regardless of the language and platform used.

This may be the only Flash book entirely devoted to object-oriented programming. This book is for readers who want to do more than load and publish the pre-built Flash MX templates, who want to make sure their work is reusable, who want to learn solid programming techniques and, above all, who want to build the next generation of Web-based applications.

By the time readers finish Object-Oriented Macromedia Flash MX, readers will be able to develop highly reusable applications and services that leverage the dynamic features in Flash MX ActionScript.

Table of Contents

Part One OOP and ActionScript

Chapter 1 Part One Overview

Chapter 2 Introduction to OOP

Chapter 3 Concepts for Beginning Programmers

Chapter 4 Flash ActionScript Programming



Part Two Flash OOP Basics

Chapter 5 Part Two Overview and Setup

Chapter 6 Planning

Chapter 7 Encapsulation

Chapter 8 Classes

Chapter 9 Inheritance

Chapter 10 Polymorphism



Part Three Building a Dynamic Framework

Chapter 11 Part Three Overview

Chapter 12 MovieClip Class Extensions

Chapter 13 Classes for Dynamic Content

Chapter 14 Services for Dynamic Content

Chapter 15 Testing the Framework



Part Four Extending the Dynamic Framework

Chapter 16 Part Four Overview

Chapter 17 Additional MovieClip Class Extensions

Chapter 18 The MenuItem Class

Chapter 19 The Menu Class

Chapter 20 The MenuBar Class



Part Five XML in Flash

Chapter 21 Part Five Overview

Chapter 22 Introduction to XML

Chapter 23 Using XML in Flash

Chapter 24 XML Class Extensions

Chapter 25 Finishing the XML Menu Service

Chapter 26 Reusing the XML Menu Service



Part Six Appendixes

Appendix A New Features Overview

Appendix B Interacting with a Web Server

Appendix C Movie Clip Events

Appendix D Reference