Game Design, 2/e

Bob Bates

  • 出版商: Premier Press
  • 出版日期: 2004-09-16
  • 售價: $1,490
  • 貴賓價: 9.5$1,416
  • 語言: 英文
  • 頁數: 450
  • 裝訂: Paperback
  • ISBN: 1592004938
  • ISBN-13: 9781592004935
  • 相關分類: 遊戲設計 Game-design
  • 無法訂購




"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developedfrom the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if youre looking to break in, youll find knowledge here that is usually attained only after years in the trenches.


Table of Contents:

Part I Design:
1. Getting to Yes?BR>2. Principles of Game Design
3. Genre-Specific Game Design Issues
4. Storytelling
5. Level Design
6. Designing the Puzzle
7. Franchises, Brands, and Licenses

Part II Teams:
8. The Development Team
9. External Resources

Part III Development:
10. Project Lifecycle and Documents
11. Managing Development

Part IV The Business:
12. The Business
13. Breaking In

Part V Conclusion:
14. The Hero's Journey

Part VI Appendixes:
A. Project Documents
B. Resources



第一部分 設計:
1. 如何達成共識?
2. 遊戲設計原則
3. 特定類型遊戲設計問題
4. 故事情節
5. 關卡設計
6. 設計謎題
7. 牌照、品牌和授權

第二部分 團隊:
8. 開發團隊
9. 外部資源

第三部分 開發:
10. 專案生命週期和文件
11. 開發管理

第四部分 商業:
12. 商業模式
13. 進入行業

第五部分 結論:
14. 英雄之旅

第六部分 附錄:
A. 專案文件
B. 資源