Beginning OpenGL Game Programming, 2/e (Paperback)
暫譯: 初學者的 OpenGL 遊戲程式設計, 第2版 (平裝)
Luke Benstead
- 出版商: Course Technology
- 出版日期: 2009-04-01
- 定價: $1,225
- 售價: 8.0 折 $980
- 語言: 英文
- 頁數: 290
- 裝訂: Paperback
- ISBN: 159863528X
- ISBN-13: 9781598635287
-
相關分類:
OpenGL
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商品描述
Are you a beginning programmer just getting started in 3D graphics programming? If you?re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
商品描述(中文翻譯)
您是一位剛開始學習 3D 圖形程式設計的初學者嗎?如果您對 C++ 程式設計感到熟悉,並且對 3D 數學概念有基本的理解,《Beginning OpenGL Game Programming, Second Edition》將幫助您開始使用 OpenGL API 進行 3D 遊戲圖形程式設計。本書已修訂以適用於最新版本的 OpenGL,即 OpenGL 3.0,非常適合對遊戲開發或 OpenGL 新手的程式設計師。新技能和概念將通過逐步指導進行教學,並提供章末練習以進行測試和鞏固。從創建一個簡單的 OpenGL 應用程式,到應用紋理映射,甚至顯示 2D 字型,您將發現對於遊戲開發的 3D 圖形,所有最新的 OpenGL 特性都有完整而簡明的介紹。在書的結尾,您將能夠運用新學到的 OpenGL 知識來創建您自己的遊戲。
