Beginning OpenGL Game Programming, 2/e (Paperback)

Luke Benstead

  • 出版商: Course Technology
  • 出版日期: 2009-04-01
  • 定價: $1,225
  • 售價: 8.0$980
  • 語言: 英文
  • 頁數: 290
  • 裝訂: Paperback
  • ISBN: 159863528X
  • ISBN-13: 9781598635287
  • 相關分類: OpenGL
  • 立即出貨(限量) (庫存=1)

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商品描述

Are you a beginning programmer just getting started in 3D graphics programming? If you?re comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.

商品描述(中文翻譯)

你是一位初學者程式設計師,剛開始學習3D圖形程式設計嗎?如果你對於C++程式設計感到自在,並且對於3D數學概念有基本的理解,《Beginning OpenGL Game Programming, Second Edition》將引導你使用OpenGL API開始編寫遊戲的3D圖形程式。這本書已經修訂以適應最新版本的OpenGL,即OpenGL 3.0,非常適合剛接觸遊戲開發或OpenGL的程式設計師。透過逐步指導的方式,教授新的技能和概念,並提供章節結束時的練習來測試和強化學習成果。從建立一個簡單的OpenGL應用程式,到應用紋理映射,甚至顯示2D字型,本書完整而簡潔地介紹了OpenGL的最新功能,並將其應用於遊戲開發的3D圖形。在閱讀完本書後,你將能夠運用你對OpenGL的新知識來創建自己的遊戲。