The Book of Debugging: A Systematic Workflow for Finding and Fixing Bugs
暫譯: 《Debugging 聖經:系統化尋找與修復錯誤的工作流程》
Kuhlmann, Johannes
- 出版商: No Starch Press
- 出版日期: 2026-11-24
- 售價: $1,880
- 貴賓價: 9.5 折 $1,786
- 語言: 英文
- 頁數: 272
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1718504063
- ISBN-13: 9781718504066
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相關分類:
軟體測試
海外代購書籍(需單獨結帳)
相關主題
商品描述
Debugging is a skill. This is how it works. Nobody teaches you how to debug. You learn it the hard way, bug by bug, over years of trial and error. Johannes Kuhlmann spent those years shipping video games, where the bugs are brutal and the deadlines don't move, and turned what he learned into a workflow you can follow the next time something breaks: Reproduce, Probe, Examine, Fix. Each phase of the workflow comes with numbered, battle-tested strategies you can apply in any language and at any level of the stack, from a misbehaving UI to a race condition that only appears in production. Worked examples drawn from real shipped software show each strategy in action, including the failures and dead ends that are part of every honest debugging session. You'll learn how to:
- Reproduce intermittent bugs quickly and reliably, because a bug you can't reproduce is a bug you can't fix
- Write bug reports that shorten the path to a fix instead of starting an argument
- Narrow thousands of lines of suspect code down to the failure point
- Confirm the actual root cause before you change anything, so the bug stays fixed
商品描述(中文翻譯)
除錯是一項技能。這就是它的運作方式。
沒有人會教你如何除錯。你只能透過最艱難的方式學會:經年累月地反覆試錯,一個 bug 接著一個 bug 地摸索。Johannes Kuhlmann 曾經負責推出 video games,面對的是棘手至極的 bug,以及絲毫不會延後的截止期限。他將多年來累積的經驗整理成一套工作流程,讓你下次遇到問題時可以依循:重現、探查、檢視、修復。
這套工作流程的每個階段,都包含編號清楚且經過實戰驗證的策略。無論使用哪種語言、處於技術堆疊的哪一層,你都能加以應用,從行為異常的 UI,到只會在 production 環境出現的競態條件(race condition),都適用。書中以實際推出的 software 為例,展示每項策略的運作方式,也包括每次誠實的除錯過程中不可避免的失敗與死胡同。你將學會如何:
• 快速且可靠地重現間歇性 bug,因為無法重現的 bug 就無法修復
• 撰寫能縮短修復路徑、而不是引發爭論的 bug 報告
• 將數千行可疑程式碼逐步縮小範圍,直到找出故障點
• 在修改任何內容之前,確認真正的根本原因,讓 bug 確實維持在修復狀態
作者簡介
Johannes Kuhlmann is the Studio Technical Director at game development studio Fishlabs, where he started as an Engine Developer. Through his career, he has helped develop games for a wide variety of systems, including Chorus, Saints Row, Valheim, and more. After learning how to fix bugs the hard way, he wanted to share his expertise with his fellow programmers - the result of which is The Debugging Handbook.
作者簡介(中文翻譯)
Johannes Kuhlmann 是遊戲開發工作室 Fishlabs 的工作室技術總監,最初以引擎開發人員的身分加入 Fishlabs。他在職涯中參與開發了適用於各種系統的遊戲,包括 Chorus、Saints Row、Valheim 等。經歷過各種艱難的除錯過程後,他希望與其他程式設計師分享自己的專業知識,於是便誕生了《The Debugging Handbook》。