Blender Cycles: Lighting and Rendering Cookbook

Bernardo Iraci

  • 出版商: Packt Publishing
  • 出版日期: 2013-12-12
  • 售價: $2,110
  • 貴賓價: 9.5$2,005
  • 語言: 英文
  • 頁數: 274
  • 裝訂: Paperback
  • ISBN: 178216460X
  • ISBN-13: 9781782164609
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)
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If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.


  • Get acquainted with the lighting and rendering concepts of the Blender Cycles engine
  • Learn the concepts behind nodes shader system and get the best out of Cycles in any situation
  • Packed with illustrations and a lot of tips and tricks to make your scenes come to life

In Detail

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries.

This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics.

This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders.

This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.

What you will learn from this book

  • Understand how to use the node editor
  • Learn to create your first material in Cycles
  • Light a scene in Cycles
  • Deal with animations in Cycles
  • Design complex shaders and lighting setups
  • Get the best out of your renders thanks to Cycles render passes
  • Create complex realistic shaders using advanced techniques


An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.

Who this book is written for

If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.



- 熟悉Blender Cycles引擎的照明和渲染概念
- 學習節點着色器系統背後的概念,並在任何情況下充分利用Cycles
- 充滿插圖和許多技巧和訣竅,使您的場景生動起來






- 瞭解如何使用節點編輯器
- 學習在Cycles中創建您的第一個材質
- 在Cycles中照明場景
- 處理Cycles中的動畫
- 設計複雜的着色器和照明設置
- 通過Cycles渲染通道充分利用您的渲染效果
- 使用高級技巧創建複雜逼真的着色器

- 深入指南,充滿了逐步操作的食譜,探索Cycles使用背後的概念
- 充滿插圖,並提供許多技巧和訣竅;易於理解的性質將幫助讀者輕鬆理解最複雜的概念

- 如果您是已經熟悉Blender的數字藝術家,並且想要了解新的Cycles渲染引擎,這本書適合您。即使是專家也能學到新的技巧和訣竅,充分利用Cycles的渲染能力。