Building an RPG with Unreal(Paperback)

Steve Santello, Alan R. Stagner

  • 出版商: Packt Publishing
  • 出版日期: 2016-01-27
  • 售價: $2,010
  • 貴賓價: 9.5$1,910
  • 語言: 英文
  • 頁數: 358
  • 裝訂: Paperback
  • ISBN: 1782175636
  • ISBN-13: 9781782175636
  • 相關分類: Unreal
  • 下單後立即進貨 (約3~4週)

買這商品的人也買了...

商品描述

Get to grips with building the foundations of an RPG using Unreal Engine 4

About This Book

  • Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently
  • Create reusable code chunks and elements that can easily be integrated into other games
  • A cost effective, step-by-step guide to building and customizing an entire framework for your RPG

Who This Book Is For

If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level.

What You Will Learn

  • Program gameplay elements in C++ in Unreal
  • Create custom game data for entities such as players and enemies
  • Create a turn-based combat engine
  • Design menu systems and blueprint logic
  • Create an NPC and dialog system
  • Integrate equipment and items
  • Develop the foundations of a saving and loading system

In Detail

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.

The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres.

By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.

Style and approach

You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game

商品描述(中文翻譯)

掌握使用Unreal Engine 4建立角色扮演遊戲(RPG)的基礎。

關於本書

- 使用C++、Blueprints和UMG的組合來高效地創建RPG
- 創建可重複使用的程式碼片段和元素,可輕鬆整合到其他遊戲中
- 提供一個具成本效益的逐步指南,用於建立和自定義RPG的整個框架

本書適合對Unreal Engine新手,並且一直想編寫RPG的讀者。本書的教學假設您了解RPG遊戲的慣例,並對使用Unreal編輯器建立關卡的基礎有一定的了解。

您將學到什麼

- 在Unreal中使用C++編寫遊戲元素
- 為玩家和敵人創建自定義遊戲數據
- 創建回合制戰鬥引擎
- 設計菜單系統和藍圖邏輯
- 創建NPC和對話系統
- 整合裝備和物品
- 開發保存和加載系統的基礎

詳細內容

現在,Unreal Engine 4已成為世界上最先進的遊戲引擎之一,開發人員正在尋找在該引擎中創建任何類型遊戲的最佳方法。本書將介紹在Unreal Engine 4中創建回合制RPG的基礎。

本書首先引導您創建一個可以容納隊伍成員和敵人指令的回合制戰鬥系統。您將通過創建商店老闆等NPC和構成每個RPG的重要機制(如貨幣系統、庫存、對話和角色統計)來實踐這些概念。儘管本書專注於創建回合制RPG,但其中的許多主題也可用於創建其他類型的遊戲。

通過本書,您將能夠在核心RPG框架元素的基礎上創建自己的遊戲體驗。

風格和方法

您將按照一系列課程來學習RPG的各個元素。通過本書,您的遊戲製作能力將大幅提升。