Unity 2D Game Development Cookbook

Claudio Scolastici

  • 出版商: Packt Publishing
  • 出版日期: 2015-02-22
  • 售價: $1,730
  • 貴賓價: 9.5$1,644
  • 語言: 英文
  • 頁數: 256
  • 裝訂: Paperback
  • ISBN: 1783553596
  • ISBN-13: 9781783553594
  • 相關分類: 遊戲引擎 Game-engine
  • 下單後立即進貨 (約3~4週)


Over 50 hands-on recipes that leverage the features of Unity to help you create 2D games and game prototypes

About This Book

  • Create 2D games right from importing assets to setting them up in Unity and adding them to your game scenes.
  • Program the game logic and events as well as the game controls and user interface using the, C# scripting language and Monodevelop.
  • A step-by-step guide written in a practical format to take advantage of the many features available in Unity.

Who This Book Is For

This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.

What You Will Learn

  • Import files from other popular software into Unity: Textures, Models, Animations, and Audio clips
  • Build up an actual game scene with cameras, lights, and the logic to control the game flow
  • Manage collisions, and implement physics and game controls
  • Make prefabs and instantiate them as game objects in the game scene
  • Import and configure music and sound effects to be added to your games
  • Design and control the user interface with the built-in methods of Unity

In Detail

Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games.

Unity 2D Game Development Cookbook is a practical guide to creating games with Unity. The book aims to serve the purpose of exploring problematic concepts in Unity for 2D game development, offering over 50 recipes that are easy to understand and to implement, thanks to the step-by-step explanations and the custom assets provided. The practical recipes provided in the book show clearly and concisely how to do things right in Unity. By the end of this book, you'll be near "experts" when dealing with Unity. You will also understand how to resolve issues and be able to comfortably offer solutions for 2D game development.



- 從導入資源到在Unity中設置並將其添加到遊戲場景中,創建2D遊戲。
- 使用C#腳本語言和Monodevelop編寫遊戲邏輯、事件、遊戲控制和用戶界面。
- 以實用的格式逐步指南,充分利用Unity中的許多功能。

本書適合專業遊戲開發人員和對使用Unity製作遊戲感興趣的業餘愛好者。讀者應該具備Unity 2D遊戲開發的基礎知識,並且應該熟悉C#。

- 從其他常用軟體導入文件到Unity:紋理、模型、動畫和音頻片段。
- 建立實際的遊戲場景,包括攝影機、燈光和控制遊戲流程的邏輯。
- 管理碰撞,實現物理和遊戲控制。
- 創建預製並在遊戲場景中實例化它們作為遊戲物件。
- 導入和配置音樂和音效以添加到遊戲中。
- 使用Unity的內建方法設計和控制用戶界面。


《Unity 2D遊戲開發食譜》是一本實用指南,用於使用Unity創建遊戲。本書旨在探索Unity 2D遊戲開發中的問題概念,提供50多個易於理解和實施的食譜,通過逐步解釋和提供的自定義資源。本書提供的實用食譜清晰簡潔地展示了在Unity中正確執行操作的方法。通過閱讀本書,您將成為處理Unity時的「專家」,並能夠解決問題並舒適地為2D遊戲開發提供解決方案。