Cocos2D Game Development Essentials

Ben Trengrove

  • 出版商: Packt Publishing
  • 出版日期: 2015-01-29
  • 售價: $1,170
  • 貴賓價: 9.5$1,112
  • 語言: 英文
  • 頁數: 203
  • 裝訂: Paperback
  • ISBN: 1784390321
  • ISBN-13: 9781784390327
  • 相關分類: 遊戲引擎 Game-engine
  • 下單後立即進貨 (約3~4週)


Bring your mobile game ideas to life with Cocos2D

About This Book

  • Create interactive and fun gaming experiences using Cocos2D and Objective C
  • Design impressive animations and import them into your game using SpriteBuilder
  • Publish your games to iOS and Android using Apportable

Who This Book Is For

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

What You Will Learn

  • Use sprites and nodes to create scenes to form the foundation of your game
  • Discover how SpriteBuilder and its graphical tools can be used to develop your game and increase its complexity
  • Design professional, impressive, and fun-filled animations
  • Create an impressive user interface for an engaging gaming experience
  • Explore and use physics engines for attractive gameplay and use them to add a professional finish to your game
  • Add physics to your game for a more realistic experience
  • Accept user input through a variety of methods including touch and accelerometer

In Detail

Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality.

Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on screen and organizing your game into different scenes, you will then discover how to use Cocos2D's in-built graphics editor, SpriteBuilder, to lay out your scenes, design animations, and configure complex physics interactions. You will also find out how to make your game interactive, as the book explores how to accept input touches and the accelerator.

The book is tailored to new users and also those who are upgrading from the old version.