Milcho G. Milchev
- 出版商: Packt Publishing
- 出版日期: 2015-02-27
- 售價: $1,110
- 貴賓價: 9.5 折 $1,055
- 語言: 英文
- 頁數: 132
- 裝訂: Paperback
- ISBN: 1784397326
- ISBN-13: 9781784397326
A fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML
About This Book
- Learn to utilize the features of SFML quickly to create interactive games
- Realize your game ideas by following practical tutorials based on the essential features of SFML
- Step-by-step guide describing the fundamental concepts of SFML with the help of plenty of examples
Who This Book Is For
If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you.
What You Will Learn
- Render sprites and shapes on the screen
- Manage multimedia resources correctly and efficiently
- Open and configure game windows to ensure a better gaming environment
- Build an animation manager for sprites
- Facilitate native OpenGL code in your rendering
- Play sound and music on top of the gameplay
- Load and use shaders to render special effects
- Send data packets over a network to create a multiplayer experience
SFML is a cross-platform, object-oriented multimedia API that is written in C++. It provides a simple interface to ease the development of games and multimedia applications.
This book will guide you through everything you need to know about building a 2D game in SFML. Concepts such as Sprites, Textures, Animation, and Cameras are explored in depth and finally the book ends with advanced topics like shaders and networking. You will also learn how to play sound and music on top of the gameplay. Every step through the journey is filled with examples in C++ to guide you in the right direction. By the end of the book you will feel confident about creating 2D games with SFML, without investing too much time on it.
This book contains a set of fast-paced tutorials about the core features of SFML.