Blueprints Visual Scripting for Unreal Engine (Paperback)
暫譯: Unreal Engine 藍圖視覺腳本設計 (平裝本)
Brenden Sewell
- 出版商: Packt Publishing
- 出版日期: 2015-07-31
- 定價: $1,030
- 售價: 5.0 折 $515
- 語言: 英文
- 頁數: 188
- 裝訂: Paperback
- ISBN: 1785286013
- ISBN-13: 9781785286018
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相關分類:
Unreal
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其他版本:
Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3/e (Paperback)
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相關主題
商品描述
Build professional 3D games with Unreal Engine 4's Visual Scripting system
About This Book
- Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.
- Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.
- Build a first person shooter from scratch with step-by-step tutorials.
Who This Book Is For
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!
What You Will Learn
- Prototype and iterate new game mechanics rapidly
- Customize the player's abilities and controls
- Build user interface elements, including health bars and objective counters
- Set up interactions between player actions and game objects in the world
- Create complex enemy AI that can sense the world around it and attack the player
- Design menus that will allow your players to load, pause, and quit the game
- Deploy your game to multiple platforms and share it with the world
In Detail
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.
By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.
From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
商品描述(中文翻譯)
**使用 Unreal Engine 4 的視覺腳本系統建立專業 3D 遊戲**
## 本書介紹
- 將您的遊戲設計從靈感轉化為一個可以與世界分享的完整可玩遊戲,無需撰寫任何程式碼。
- 學習使用視覺腳本來開發遊戲機制、用戶介面、視覺效果、人工智慧等。
- 從零開始建立一個第一人稱射擊遊戲,並提供逐步教學。
## 本書適合誰
無論您是經驗豐富的遊戲設計師或藝術家,想要測試最新的想法,還是完全新手,想要建立自己的第一款視頻遊戲,這都是學習如何快速輕鬆地構建複雜遊戲機制的絕佳起點,無需任何程式設計經驗!
## 您將學到什麼
- 快速原型和迭代新的遊戲機制
- 自訂玩家的能力和控制
- 建立用戶介面元素,包括生命值條和目標計數器
- 設定玩家行動與世界中遊戲物件之間的互動
- 創建能夠感知周圍環境並攻擊玩家的複雜敵方 AI
- 設計菜單,讓玩家能夠加載、暫停和退出遊戲
- 將您的遊戲部署到多個平台並與世界分享
## 詳細內容
《Unreal Engine 的藍圖視覺腳本》是逐步建立一個完全功能遊戲的方法,每次專注於一個系統。從基本的第一人稱射擊模板開始,每一章將擴展原型,創造出越來越複雜和穩健的遊戲體驗。您將從創建基本射擊機制開始,逐漸進入更複雜的系統,這些系統將生成用戶介面元素和智能敵方行為。專注於普遍適用的技能,您在使用藍圖方面所發展的專業知識可以轉化為其他類型的遊戲類型。
當您完成本書時,您將擁有一個完全功能的第一人稱射擊遊戲,以及擴展該遊戲以開發出有趣且令人難忘的玩家體驗所需的技能。
從自訂玩家移動到從零開始創建新的 AI 和遊戲機制,您將發現使用藍圖和 Unreal Engine 4 開始遊戲開發所需了解的一切。
