Getting Started with Unity 2018 - Third Edition
Dr. Edward Lavieri
Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills About This Book * Learn to create immersive 3D games and VR experiences with Unity 2018 * Build custom scripts to make your game characters interactive * Explore and implement AritificiaI Intelligence techniques to bring your game to life Who This Book Is For If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required. What You Will Learn * Set up your Unity development environment and navigate its tools * Import and use custom assets and asset packages to add characters to your game * Build a 3D game world with a custom terrain, water, sky, mountains, and trees * Animate sprites using keyframes, animation controllers, and scripting * Apply audio and particle effects to the game * Create intuitive game menus and interface elements * Customize your game with sound effects, shadows, lighting effects, and rendering options * Debug code and provide smooth error handling In Detail The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows which can be used to create interactive 3D content. With Unity you can scaffold your way from the basics and make a game without coding. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.