Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2e
Oscar Baechler , Xury Greer
- Understand the basics of 3D design and how to navigate your way around the Blender interface
- Learn important skills in 3D modeling such as painting and rigging
- Explore popular Blender 2.8 features like EEVEE and Grease Pencil for your 3D projects
Blender is a 3D creation package that supports modeling, rigging, animation, simulation, rendering, and much more. Its capabilities extend to building an immersive environment for VR applications and building object files for 3D printing.
This practical guide starts by helping you brush up on your basic Blender skills and getting you acquainted with the software. You'll use simple modeling tools to understand the simplest 3D workflow by using a Viking helmet as an example. You'll then learn how to create your first 2D character using Grease Pencil and explore its capabilities. This Blender book then guides you in creating a sci-fi hallway and animating a scene using the EEVEE, the new state-of-the-art rendering engine in Blender 2.8. As you advance, you'll explore a variety of 3D design techniques such as baking, painting, sculpting, and unwrapping with the help of different examples and create amazing projects throughout the book. Finally, you'll get to grips with Blender's robust rigging tools and see how several other Blender tools work.
By the end of this book, you'll know how to work with Blender for computer graphics, art, design, and architecture and be able to use robust Blender tools for your design projects.
What you will learn
- Explore the core 3D modeling tools in Blender such as extrude, bevel, and knife cut
- Understand Blender 2.8's hierarchy, collections, and modifiers
- Trace over 3D mockups and modify designs using the Grease Pencil
- Generate materials and textures from high resolution to low resolution
- Create node materials and assign them to your Blender objects
- Implement effective 3D rendering system using EEVEE
Who This Book Is For
The book is for artists, designers, architects, and game developers who want to learn Blender in a practical way or enhance their existing knowledge of working with Blender. The book assumes some knowledge of 3D design concepts. Any software design experience will be helpful.
Oscar Baechler is a CG generalist, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He’s published a number of mobile games with a Blender pipeline, and created animation for clients big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op, and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC and others.
Xury has been involved in digital media production for nearly 15 years. He got his start as an indy film director in high school, participating in 48 hour film competitions, and creating training videos for businesses in the Greater Seattle Area. Xury returned to school for game design at Lake Washington Institute of Technology where he graduated Summa Cum Laude. Xury specializes in 3D characters, and loves to share his knowledge. He taught courses for Mount Si High School, DigiPen, and LWTech.