XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

Braun, Anna, Rizzo, Raffael

  • 出版商: Packt Publishing
  • 出版日期: 2023-11-30
  • 售價: $1,580
  • 貴賓價: 9.5$1,501
  • 語言: 英文
  • 頁數: 284
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1805128124
  • ISBN-13: 9781805128120
  • 相關分類: 遊戲引擎 Game-engine
  • 立即出貨 (庫存=1)

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商品描述

Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration


Key Features:


  • Create impressive XR projects without the need to own expensive VR headsets
  • Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
  • Bring your XR projects to life with step-by-step explanations along with practical examples
  • Purchase of the print or Kindle book includes a free PDF eBook


Book Description:


The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.


This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.


By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.


What You Will Learn:


  • Get started with Unity by building your own 3D project
  • Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
  • Find out how to deploy XR projects on different platforms
  • Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
  • Create a fully immersive VR drum scene by using Unity's audio and particle systems
  • Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps


Who this book is for:


This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.

商品描述(中文翻譯)

使用逐步教學的VR和AR模擬器,互動性,聲音和視覺效果以及高級XR技術(如多人遊戲整合),創建VR,AR和MR體驗。

主要特點:
- 在不需要擁有昂貴的VR頭盔的情況下創建令人印象深刻的XR項目
- 探索Unity XR功能和技術,如使用XR Interaction Toolkit和AR Foundation進行手部追踪和平面檢測
- 通過逐步解釋和實際示例將您的XR項目變得生動起來
- 購買印刷版或Kindle書籍包括免費的PDF電子書

書籍描述:
對XR開發需求的急劇增加導致了對全面資源、學習材料和整體專業知識的迫切需求。這一站式資源將確保進入XR開發領域的專業人士可以在建立吸引人的XR應用程序時,無需在每一步都依賴Google。

本書是您使用Unity 2021.3或更高版本開發XR應用程序的指南,幫助您創建越來越複雜的VR,AR和MR體驗。各章節涵蓋了整個XR應用程序開發過程,從使用XR Interaction Toolkit或AR Foundation設置交互式XR場景,添加物理效果,動畫,連續移動,傳送,音效和視覺效果,到在VR頭盔,模擬器,智能手機和平板電腦上進行測試和部署。此外,本書還將帶您從Unity和C#的基礎知識到高級技術,例如構建多人應用程序和整合手部和凝視追踪功能。

通過閱讀本書,您將完全具備創建引人入勝的個人,學術和工業用例的尖端XR項目所需的能力。

學到什麼:
- 通過構建自己的3D項目開始使用Unity
- 探索XR Interaction Toolkit和AR Foundation,並在PC上測試XR應用程序
- 了解如何在不同平台上部署XR項目
- 通過利用C#腳本編寫,以不斷增加的複雜度構建交互式XR應用程序
- 使用Unity的音頻和粒子系統創建完全沉浸式的VR鼓場景
- 將高級XR技術(如手部追踪,凝視追踪和多人能力)添加到您的XR應用程序中

本書適合對計算機科學有背景的學生,開發人員,研究人員和專業人士。商業分析師,項目經理和其他管理專業人員和高管也將從本書中受益。如果您具備基本的編程知識並希望在Unity中獲得創建虛擬現實和擴增現實應用程序的專業知識,那麼本書適合您。雖然作為VR遊戲玩家並具備基本的編程知識可以增強您對內容的理解,但這不是必需的。