Blender 2.5 Materials and Textures Cookbook
暫譯: Blender 2.5 材質與紋理食譜
Colin Litster
- 出版商: Packt Publishing
- 出版日期: 2011-01-06
- 售價: $1,760
- 貴賓價: 9.5 折 $1,672
- 語言: 英文
- 頁數: 312
- 裝訂: Paperback
- ISBN: 1849512884
- ISBN-13: 9781849512886
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相關分類:
3D建模 3D-modeling
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商品描述
Achieving near photographic realism in your 3D models is within easy reach once you've learnt the finer points of using materials and textures in Blender. Over 80 recipes cover everything from human faces to flames and explosions. Overview Master techniques to create believable natural surface materials Take your models to the next level of realism or artistic development by using the material and texture settings within Blender 2.5. Take the hassle out of material simulation by applying faster and more efficient material and texture strategies Part of Packt's Cookbook series: Each recipe is a logically organized according to the surface types with clear instructions and explanations on how these recipes can be applied across a range of materials including complex materials such as oceans, smoke, fire and explosions. What you will learn from this book Understand the new Blender 2.5 user interface that simplifies creation of materials and textures Explore the complex task of UV mapping of a human face Use the Sub Surface Scattering commands in Blender to create objects the way you want Confidently simulate materials such as smoke, flames, and explosions using the Blender 2.5 Smoke Physics module Create an entire ocean that animates and reacts with objects in the water by using the new Blender 2.5 features Employ simple repeating textures that can be applied with infinite variety without appearing to repeat Synthesize complex materials without complex mesh objects by using alpha transparency Create incredible moving textures and materials by using Blender 2.5 animation curves Create flexible materials that can curve around corners or apply themselves to complex winding meshes without unwanted texture distortion Manage Blender 2.5 materials and textures and effectively apply them to your Blender projects Approach Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 featur
商品描述(中文翻譯)
在您學會如何在 Blender 中使用材質和紋理的細節後,實現接近攝影寫實的 3D 模型將變得輕而易舉。本書涵蓋超過 80 種配方,內容從人臉到火焰和爆炸應有盡有。
概述
掌握創建可信的自然表面材質的技術。通過使用 Blender 2.5 中的材質和紋理設置,將您的模型提升到更高的寫實或藝術發展水平。通過應用更快且更有效的材質和紋理策略,消除材質模擬的麻煩。
本書為 Packt 的 Cookbook 系列的一部分:每個配方根據表面類型進行邏輯組織,並提供清晰的指示和解釋,說明這些配方如何應用於各種材質,包括複雜的材質,如海洋、煙霧、火焰和爆炸。
您將從本書中學到的內容
了解簡化材質和紋理創建的新 Blender 2.5 使用者介面。探索人臉的 UV 映射這一複雜任務。使用 Blender 中的 Sub Surface Scattering 命令創建您想要的物體。自信地使用 Blender 2.5 的 Smoke Physics 模組模擬煙霧、火焰和爆炸等材質。利用新的 Blender 2.5 功能創建整個海洋,並使其隨水中物體的運動而反應。使用簡單的重複紋理,無限變化而不顯得重複。通過使用 alpha 透明度合成複雜材質,而無需複雜的網格物體。使用 Blender 2.5 動畫曲線創建令人驚嘆的動態紋理和材質。創建靈活的材質,能夠圍繞角落或應用於複雜的纏繞網格,而不會出現不必要的紋理失真。管理 Blender 2.5 的材質和紋理,並有效地將其應用於您的 Blender 專案。
方法
本書的每一章都遵循一種主題方法,使用新的 Blender 2.5 功能來創建材質。
