Unity iOS Game Development Beginners Guide (Paperback)

Gregory Pierce

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商品描述

Develop iOS games from concept to cash flow using Unity.

  • Dive straight into game development with no previous Unity or iOS experience
  • Work through the entire lifecycle of developing games for iOS
  • Add multiplayer, input controls, debugging, in app and micro payments to your game
  • Implement the different business models that will enable you to make money on iOS games

In Detail

Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guideis for you. It will guide you through the entire creative process of designing a game through to making money from it.

This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue.

You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game - a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see.

What you will learn from this book

  • Create an AppStore account.
  • Core Unity from the iOS developer's perspective.
  • Scripting using C#.
  • Handling common iOS sensors including GPS, Camera, Accelerometer and Touch Screen.
  • Handle movies, music, and other multimedia entities.
  • Build game AI for the mobile space.
  • Optimize and debug your game for iOS devices using XCode.
  • Build a multiplayer game using Apple's Game Center and Unity Networking.
  • Build plugins to extend Unity.
  • Add micro payments, advertisements and in app purchasing.
  • Target your audience, and make money from your creation!

Approach

This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls.

Who this book is written for

This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity.

商品描述(中文翻譯)

使用Unity從概念到現金流開發iOS遊戲。

- 沒有之前的Unity或iOS經驗,直接進入遊戲開發
- 透過整個iOS遊戲開發生命週期的工作
- 為遊戲添加多人遊戲、輸入控制、除錯、應用內和微支付
- 實施不同的商業模式,讓您在iOS遊戲上賺錢

詳細內容:
您想為iOS創建賺錢的遊戲嗎?如果是的話,《Unity iOS遊戲開發初學者指南》就是為您而設。它將引導您完成從設計遊戲到從中獲利的整個創作過程。

本書將教您使用最新版本的Unity在iOS平台上構建和盈利遊戲的秘訣。本書是線性和漸進的,因此每一章都建立在上一章的知識基礎上。您將學習Unity和iOS的基礎知識以便入門。您將為iOS設計一個遊戲。您將逐個功能地構建該遊戲。最後,您將發布您的遊戲並添加能夠產生收入的功能。

您從未使用過Unity或iOS來構建任何東西,因此我們將從基礎知識開始。然後,我們將轉向遊戲的基本功能:場景、人工智能、角色、加速度計和輸入方法。一旦您掌握了這些,我們將開始創建我們的遊戲-一個受到街機遊戲《Gauntlet》啟發的第三人稱地牢爬行者遊戲。您將通過添加合作多人遊戲將AAA級質量帶到遊戲中,以便您的朋友可以加入並參與遊戲。您還將添加遮蔽剔除和光照。接下來,您將將遊戲與一些第三方服務集成,用於廣告、微交易和應用內購買。您還將與Game Center集成。最後,您將發布您的遊戲供全世界觀看。

本書的學習重點包括:
- 創建AppStore帳戶。
- 從iOS開發者的角度來看Unity的核心。
- 使用C#進行腳本編寫。
- 處理常見的iOS傳感器,包括GPS、相機、加速度計和觸摸屏幕。
- 處理電影、音樂和其他多媒體實體。
- 為移動空間構建遊戲人工智能。
- 使用XCode優化和調試iOS設備上的遊戲。
- 使用Apple的Game Center和Unity Networking構建多人遊戲。
- 構建插件以擴展Unity。
- 添加微支付、廣告和應用內購買。
- 定位您的目標受眾,從您的創作中賺錢!

這本書的步驟指南將引導您使用Unity創建iOS遊戲並獲利。它將以流暢、邏輯的順序引導您完成所有主要學習點,並教您如何避免一些常見的陷阱。

本書適合希望使用Unity建立商業遊戲應用程序的開發人員和設計師。無論您在Unity方面的技能水平如何,本書都適合初學者和中級開發人員。