Unity Shaders and Effects Cookbook (Paperback)
暫譯: Unity 着色器與效果食譜 (平裝本)
Kenny Lammers
- 出版商: Packt Publishing
- 出版日期: 2013-06-21
- 定價: $1,650
- 售價: 5.0 折 $825
- 語言: 英文
- 頁數: 268
- 裝訂: Paperback
- ISBN: 1849695083
- ISBN-13: 9781849695084
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相關分類:
遊戲引擎 Game-engine
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商品描述
Discover how to make your Unity projects look stunning with Shaders and screen effects
Overview
- Learn the secrets of creating AAA quality Shaders without having to write long algorithms
- Add realism to your game with stunning Screen Effects
- Understand the structure of Surface Shaders through easy to understand step-by-step examples
In Detail
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity’s post-processing effects.
"Unity Shaders and Effects Cookbook" is the first of its kind to bring you the secrets of creating Shaders for Unity3D - guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.
Starting with essential lighting and finishing up by creating stunning Screen Effects alike those in high quality 3D and mobile games. Discover techniques including Normal mapping, Image based lighting, and how to animate your models inside of a Shader. Explore the secrets behind some of the most powerful Shaders including skin and hair! With "Unity Shaders and Effects Cookbook" what seems like a dark art today will be second nature by tomorrow.
What you will learn from this book
- Use textures to create complex lighting without the need for complex and performance-heavy lighting rigs
- Master the art of using math to construct shiny objects as well as soft objects
- See what it takes to create more complex surfaces like skin and cloth
- Take a look at why a Shader is expensive and what works well for mobile platforms as opposed to PC platforms
- Enter the world of creating post effects and make your game look visually stunning
- Understand what goes into the structure of Shaders and why lighting works the way it does
- Build your Shader knowledge by understanding how Diffuse and Specular work and understand how to use them in creative ways
Approach
Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples.
Who this book is written for
Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game to a whole new level with effects. No previous Shader writing experience is necessary to use this book, though a solid understanding of Unity is required.
商品描述(中文翻譯)
發現如何使用著色器和螢幕效果讓您的 Unity 專案看起來驚艷
概述
- 學習創建 AAA 級品質著色器的秘密,而無需編寫冗長的算法
- 透過驚人的螢幕效果為您的遊戲增添真實感
- 透過易於理解的逐步範例了解表面著色器的結構
詳細內容
自從著色器引入 Unity 以來,它們在遊戲中的理解和實現一直以來都非常困難:複雜的數學總是阻礙著您創建自己的著色器並達到您渴望的真實感。利用 Unity 的後處理效果,將您的遊戲轉變為一個高度打磨、精緻的產品。
《Unity Shaders and Effects Cookbook》是首本揭示 Unity3D 著色器創建秘密的書籍,指導您理解向量、光照是如何構建的,以及如何使用紋理創建複雜效果而不需要繁重的數學。
從基本的光照開始,最終創建出類似於高品質 3D 和行動遊戲的驚人螢幕效果。發現包括法線貼圖、基於影像的光照,以及如何在著色器內部為您的模型添加動畫等技術。探索一些最強大著色器的秘密,包括皮膚和頭髮!有了《Unity Shaders and Effects Cookbook》,今天看似黑暗的藝術明天將變得輕而易舉。
您將從本書中學到的內容
- 使用紋理創建複雜的光照,而無需複雜且性能消耗大的光照設備
- 精通使用數學構建光滑物體和柔軟物體的藝術
- 了解創建更複雜表面(如皮膚和布料)所需的條件
- 了解為什麼著色器成本高昂,以及哪些適合行動平台而非 PC 平台
- 進入創建後效的世界,讓您的遊戲在視覺上驚艷
- 理解著色器的結構以及光照為何以這種方式運作
- 通過理解漫反射和鏡面反射的運作方式來增強您的著色器知識,並了解如何以創意方式使用它們
方法
《Unity Effects and Shader Cookbook》以食譜風格撰寫,通過逐步的插圖範例教您創建驚人的著色器和效果。
本書的讀者對象
《Unity Effects and Shader Cookbook》是為希望在 Unity3D 中創建第一個著色器的開發者或希望通過效果將遊戲提升到全新水平的開發者而寫的。使用本書不需要先前的著色器編寫經驗,但需要對 Unity 有扎實的理解。
