Learning Maya 5: Rendering
Alias Wavefront, Alias, Sybex
- 出版商: Sybex
- 出版日期: 2003-08-22
- 售價: $2,130
- 貴賓價: 9.5 折 $2,024
- 語言: 英文
- 頁數: 336
- 裝訂: Paperback
- ISBN: 1894893433
- ISBN-13: 9781894893435
-
相關分類:
3D建模 3D-modeling
已過版
買這商品的人也買了...
-
計算機組織與設計--軟硬體界面第二版 (Computer Organization & Design, 2/e)$680$537 -
FrontPage 2002 中文版實務$480$379 -
學 UML 的第1本書$280$218 -
Red Hat Linux 9 實務應用$650$553 -
Dreamweaver MX 互動網站百寶箱 for ASP$580$493 -
ASP.NET 程式設計徹底研究$590$466 -
STRUTS 實作手冊(Struts in Action: Building Web Applications with the Leading Java Framework)$690$538 -
深入淺出 JBuilder 程式設計實作(JBuilder 9.0/8.0/7.0 適用) (Charlie Calvert's Learn Jbuilder)$720$562 -
重構─改善既有程式的設計$720$569 -
Java 程式設計藝術 (Java How to Program, 5/e)(精裝本)$880$792 -
挑戰 Dreamweaver MX 互動網站百寶箱 for PHP$149$149 -
Crystal Reports 9 實戰演練$690$587 -
Linux Server Hacks 駭客一百招 (Linux Server Hacks)$400$316 -
最新詳解 JavaScript 辭典$490$382 -
LDAP 系統管理 (LDAP System Administration)$620$490 -
鳥哥的 Linux 私房菜-伺服器架設篇$750$638 -
詳解 JavaScript & HTML & CSS 語法辭典$490$382 -
Ant 實作手冊 (Java Development With Ant)$690$538 -
鳥哥的 Linux 私房菜─基礎學習篇增訂版$560$476 -
色彩密碼:專業設計的色彩美學 (Color Combination)$420$332 -
手機、PDA 程式設計入門─Java 手機、Pocket PC、Palm OS、Symbian OS 程式設計$720$569 -
Web 配色事典﹝活用網頁安全色﹞$390$304 -
辦公好幫手系列-Word 2003 文書處理與排版實務$490$387 -
人月神話:軟體專案管理之道 (20 週年紀念版)(The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition, 2/e)$480$379 -
JSP 2.0 技術手冊$750$593
相關主題
商品描述
Updated from the popular Learning Maya | Rendering, this book will teach you what you need to know when using the Maya rendering engine and mental ray for Maya. You'll learn to take advantage of options new in Maya 5, such as Hardware and Vector Rendering. Get the information you need to master Caustics and Global Illumination, Final Gather and HDRI. Learning Maya 5 | Rendering includes an inspiring photo gallery of images rendered in Maya and mental ray® for Maya so you can see the types of results you'll learn to achieve.
Features:
This book will allow you to explore lighting, cameras, shading networks, and other rendering issues from an introductory level and will also allow you to explore advanced concepts in a comfortable format. Each topic is explored in both theory and practice so that you'll not only understand the concepts presented, you'll be able to complete easy-to-follow step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime® format on DVD-ROM. Offered by one of the book's contributors, Cathy McGinnis, an Alias|Wavefront™ Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book.
With this books you will:
- Create materials and textures.
- Set up lights and cameras.
- Work with shadows and raytracing.
- Learn to control your renders.
- Understand rendering for special effects and compositing.
- Explore Hardware Rendering and vector Rendering.
- Create Caustics and Global Illumination effects.
- Understand Final Gather and HDRI techniques.
- Create Maya and mental ray Shaders.
Table of Contents
Introduction: Learning Maya 5 | Rendering
INTRODUCTION
Chapter 1: Materials
IPR
UNDERSTANDING SHADING NETWORKS
MATERIALS
SUMMARY
Chapter 2: Textures
LAYERED TEXTURE
TEXTURING ISSUES FOR ANIMATION
FILE TEXTURE FILTERING
DISPLACEMENT MAPPING
MENTAL RAY FOR MAYA TEXTURING
SUMMARY
Chapter 3: Lighting
LIGHTING CONCEPTS
LIGHT LINKING
LIGHTS IN MENTAL RAY FOR MAYA
SUMMARY
Chapter 4: Cameras
CAMERA BASICS
ADVANCED CAMERA ATTRIBUTES
MATCHING LIVE ACTION
CLIPPING PLANES
MENTAL RAY FOR MAYA CAMERAS
SUMMARY
Chapter 5: Shadows
SHADOWS
MAYA'S DEPTH MAP SHADOWS
DEPTH MAP SHADOW DETAILS FOR EACH LIGHT TYPE
RAYTRACED SHADOWS
MENTAL RAY FOR MAYA'S SHADOW MAPS
MENTAL RAY FOR MAYA'S RAYTRACED SHADOWS
SUMMARY
Chapter 6: Raytracing
SUMMARY
Chapter 7: Controlling Renders
ANTI-ALIASING
TESSELLATION
SUMMARY
Chapter 8: SFX and Compositing
LIGHT EFFECTS IN MAYA
DEPTH OF FIELD
MOTION BLUR
MENTAL RAY FOR MAYA MOTION BLUR
SUMMARY
Chapter 9: Hardware Rendering
Chapter 10: Vector Rendering
BITMAP FORMAT VS. VECTOR FORMAT
RENDER GLOBALS
EXERCISE: CHARACTER OUTLINE
EXERCISE: WORKING WITH FILLS
EXAMPLE: WORKING WITH RENDER LAYERS
SUMMARY
Chapter 12: Final Gather & HDRI
HIGH DYNAMIC RANGE IMAGING
SUMMARY
Chapter 13: mental ray® Shaders
INTRODUCTION
SUMMARY
