Starflight: How the PC and DOS Exploded Computer Gaming 1987-1994
暫譯: 星際飛行:1987-1994年PC與DOS如何引爆電腦遊戲

Lendino, Jamie

  • 出版商: Steel Gear Press
  • 出版日期: 2022-03-15
  • 售價: $1,680
  • 貴賓價: 9.5$1,596
  • 語言: 英文
  • 頁數: 386
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1957932007
  • ISBN-13: 9781957932002
  • 相關分類: 遊戲開發設計
  • 海外代購書籍(需單獨結帳)

商品描述

No one saw it coming. At its launch in 1981, IBM's original Personal Computer was an expensive business machine-not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn't?


In Starflight: How the PC and DOS Exploded Computer Gaming 1987-1994, author Jamie Lendino tells the full story, starting with the PC's humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach.


Along the way, Lendino explores more than 110 of the PC's most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King's Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you'll discover every detail of how the PC's games catapulted it into the computer gaming stratosphere.


Whether you were there at the time-experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release-or you're only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987-1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming-and computer gaming itself-changed forever.


商品描述(中文翻譯)

沒有人預見到這一切。在1981年推出時,IBM的原始個人電腦是一台昂貴的商業機器,而不是像Apple、Atari、Commodore和Tandy那樣的遊戲巨頭。但到了1990年,個人電腦已經踩過所有競爭對手,成為至今仍然存在的遊戲巨頭。這是怎麼發生的?個人電腦做了什麼,讓表面上更優越的Commodore Amiga、Atari ST和Apple IIGS無法做到?

在《Starflight: How the PC and DOS Exploded Computer Gaming 1987-1994》中,作者Jamie Lendino講述了完整的故事,從個人電腦謙遜的CGA和單色起源開始,經歷早期不幸(但有影響力)的失敗,如PCjr和Tandy 1000,深入探討了在處理、圖形、聲音、軟體和分發方面的行業顛覆性創新,這些創新賦予了個人電腦(以及喜愛它的玩家)前所未有的力量和影響力。

在這個過程中,Lendino探索了超過110款個人電腦上最具娛樂性和重要性的遊戲,揭示了它們如何為個人電腦的霸主地位鋪平道路,同時為玩家提供了新的挑戰和樂趣。從開創性的圖形冒險遊戲(《King's Quest》、《The Secret of Monkey Island》)、創新的角色扮演遊戲(《Ultima》、《Might and Magic》)、廣闊的太空戰鬥史詩(《Wing Commander》、《X-Wing》)到巨型策略遊戲(《Civilization》、《X-Com》)、第一人稱射擊遊戲(《Stellar 7》、《Doom》)、多樣化的模擬遊戲(《Stunts》、《Falcon 3.0》)和刺激的街機動作遊戲(《Arkanoid》、《Raptor》),你將發現個人電腦的遊戲如何將其推向電腦遊戲的高峰。

無論你當時是否在場,親身體驗了EGA到VGA的過渡,單聲道的嗶嗶聲到宏偉的Roland MT-32音效,並在發行時發現歷史性的遊戲,或是現在才發現那個時代的奇蹟,《Starflight: How the PC and DOS Exploded Computer Gaming 1987-1994》都是一本新鮮、動態且讓人無法放下的書,回顧了個人電腦遊戲——以及電腦遊戲本身——永遠改變的那些年。

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