Assessing the Quality of Experience of Cloud Gaming Services

Schmidt, Steven

  • 出版商: Springer
  • 出版日期: 2022-09-08
  • 售價: $4,430
  • 貴賓價: 9.5$4,209
  • 語言: 英文
  • 頁數: 230
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3031060105
  • ISBN-13: 9783031060106
  • 海外代購書籍(需單獨結帳)

商品描述

This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

 

商品描述(中文翻譯)

本書提供了云游戲服務領域中互動品質的概念和挑戰的概述。作者以簡潔的方式結合定量主觀評估方法,提出了一種統一的評估方法。作者討論了一種名為Gaming Input Quality Scale (GIPS)的測量工具,該工具評估了此類服務的互動品質。此外,作者還討論了一種使用群眾外包方法評估游戲體驗品質(QoE)的新框架。最後,基於包含主要網絡和編碼條件的大型數據集,使用結構方程模型進行了評估方法的研究。本書中呈現的游戲體驗品質的理解、實證結果和模型對於從事質量和可用性工程研究的研究人員、服務提供商和網絡運營商應該具有特殊的興趣。

作者簡介

Steven Schmidt received his master's degree in electrical engineering at the Technische Universität Berlin with a major in Communication Systems. From 2016 to 2021, he was a research assistant at the Quality and Usability Lab where he got his PhD in the field of Quality of Experience in Cloud Gaming under the supervision of Prof. Dr.-Ing. Sebastian Möller. In 2022, he joined Sony PlayStation as a researcher and data scientist. His research interests include assessment methods for gaming QoE, the identification of influencing factors as well as developing models to predict gaming QoE of cloud gaming services. To advance this field of research, he published a variety of articles at multimedia conferences and submitted over 20 contributions about gaming-related activities at the ITU Telecommunication Standardization Sector (ITU-T) resulting in three Recommendations.

作者簡介(中文翻譯)

Steven Schmidt在柏林工業大學獲得電機工程碩士學位,專攻通訊系統。從2016年到2021年,他在品質和可用性實驗室擔任研究助理,並在Möller教授的指導下,在雲端遊戲的使用品質領域獲得博士學位。2022年,他加入索尼PlayStation擔任研究員和數據科學家。他的研究興趣包括遊戲使用品質評估方法、影響因素的識別以及開發預測雲端遊戲服務使用品質的模型。為了推進這一研究領域,他在多媒體會議上發表了多篇文章,並在國際電信聯盟電信標準化部門(ITU-T)提交了超過20份有關遊戲相關活動的貢獻,結果產生了三項建議。