The Structure of Game Design
暫譯: 遊戲設計的結構
Wang, Wallace
- 出版商: Springer
- 出版日期: 2023-06-21
- 售價: $2,570
- 貴賓價: 9.5 折 $2,442
- 語言: 英文
- 頁數: 282
- 裝訂: Quality Paper - also called trade paper
- ISBN: 3031322010
- ISBN-13: 9783031322013
-
相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
商品描述
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game.
Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be "fun", any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end.Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation.
Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they're fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
商品描述(中文翻譯)
《遊戲設計的結構》旨在幫助有志於成為遊戲設計師或現有的遊戲設計師將他們的想法轉化為可運行的遊戲。創建一款遊戲涉及理解各類遊戲的核心基礎元素,從紙本遊戲到最新的電子遊戲。通過理解這些核心原則在各類遊戲中的運作方式,您可以將這些相同的原則應用於設計自己的遊戲。
遊戲關乎目標、結構、遊玩和樂趣。雖然每個人對於什麼是「有趣」的定義都會有所不同,但任何遊戲設計師都可以通過提供各種風險和獎勵的有意義選擇來最大化玩家的享受。這些挑戰,加上規則和限制,迫使玩家利用各種技能,包括靈巧、解謎、智力和策略,來克服障礙和問題。本質上,遊戲讓玩家能夠在一個安全但刺激的環境中探索新世界,並最終獲得勝利。
正如玩遊戲在全球各年齡、性別和文化中都證明了其受歡迎程度,遊戲設計同樣也受到了廣泛的喜愛。遊戲可以挑戰玩家做出最佳的決策、解決謎題、參與戰鬥、管理資源和講述故事。通過理解隨機性、心理學和平衡如何改變遊戲的玩法,讀者可以決定哪些遊戲元素最適合他們自己的遊戲創作。
無論您的目標是賺錢、學習新知識、發表社會聲明、改進現有的遊戲想法,還是挑戰您的藝術、程式設計或設計技能,遊戲設計都可以和遊戲玩法一樣有趣。通過了解遊戲的各個部分、它們的運作方式、相互作用以及為什麼它們有趣,您可以利用您的知識將任何想法轉化為其他人可以玩和享受的遊戲。
作者簡介
作者簡介(中文翻譯)
華萊士·王(Wallace Wang)是超過40本書籍的作者,包括《偷這本電腦書》(Steal This Computer Book)、《Microsoft Office For Dummies》和《使用 SwiftUI 開始 iPhone 開發》(Beginning iPhone Development with SwiftUI)。他是一位熱衷於遊戲的愛好者,設計了由史蒂夫·傑克森遊戲公司(Steve Jackson Games)出版的桌上遊戲《軌道戰爭》(Orbit War),該遊戲模擬了近地軌道中的衛星戰爭。他還曾在拉斯維加斯的里維埃拉酒店與賭場(Riviera Hotel & Casino)進行單口喜劇表演,並出現在《A&E 的即興晚會》(A&E's Evening at the Improv)和《SiTV 的拉丁笑聲節》(SiTV's Latino Laugh Festival)上。此外,他還在聖地牙哥共同主持了幾個專注於政治、喜劇和電子競技的廣播節目。目前,他通過聖地牙哥加州大學擴展學習(UCSD Extended Studies)教授 iOS 程式設計和遊戲引擎程式設計。