Gaming and Geography: A Multi-Perspective Approach to Understanding the Impacts on Geography (Education)
暫譯: 遊戲與地理:多角度理解對地理影響的方法
Morawski, Michael, Wolff-Seidel, Sebastian
- 出版商: Springer
- 出版日期: 2024-09-26
- 售價: $6,720
- 貴賓價: 9.5 折 $6,384
- 語言: 英文
- 頁數: 420
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 3031422597
- ISBN-13: 9783031422591
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相關分類:
地理資訊系統 Gis
海外代購書籍(需單獨結帳)
相關主題
商品描述
This book explores the uncharted territory where gaming and geography intersect in "Gaming and Geography (Education)." This book bridges the gap between video games and geography, delving into the constructivist creative processes of game development, gameplay, and critical reflections on video games' role in geographical discourses.
Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium.
A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience.
"Gaming and Geography (Education)" offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.
Through a multi-perspective lens, the book examines how video games can facilitate the exploration of geographic questions and act as catalysts for critical discourses. Scholars shed light on the geographies presented in video games, including their representations, spatial images, and policies. By viewing video games as cultural and critical geography practices, the authors enrich the political, socio-cultural, and critical geographies associated with this medium.
A key argument of the book is that video games can foster systemic competence and networked thinking, particularly in addressing complex socio-ecological challenges like climate change and migration. In contrast to traditional geography classes, digital games provide valuable simulations of complex systems, enhancing students' understanding and skills. The book also explores other possibilities such as digital field trips and language support to enhance the educational experience.
"Gaming and Geography (Education)" offers a compelling narrative that highlights the diverse roles video games can play in geographic education. By exploring the intersection of gaming and geography, this book deepens our understanding of this dynamic relationship and its impact on critical geographies within the realm of video games.
商品描述(中文翻譯)
本書探討了遊戲與地理交匯的未知領域,題為《遊戲與地理(教育)》。本書彌合了電子遊戲與地理之間的鴻溝,深入研究了遊戲開發、遊玩過程中的建構主義創造過程,以及對電子遊戲在地理話語中角色的批判性反思。
透過多角度的視野,本書檢視了電子遊戲如何促進地理問題的探索,並作為批判性話語的催化劑。學者們闡明了電子遊戲中呈現的地理,包括其表現、空間影像和政策。作者將電子遊戲視為文化和批判性地理實踐,豐富了與此媒介相關的政治、社會文化和批判性地理。
本書的一個關鍵論點是,電子遊戲可以促進系統性能力和網絡思維,特別是在應對氣候變遷和移民等複雜的社會生態挑戰方面。與傳統的地理課程相比,數位遊戲提供了複雜系統的寶貴模擬,增強了學生的理解和技能。本書還探討了其他可能性,如數位實地考察和語言支持,以提升教育體驗。
《遊戲與地理(教育)》提供了一個引人入勝的敘述,突顯了電子遊戲在地理教育中可以扮演的多樣角色。通過探索遊戲與地理的交集,本書深化了我們對這一動態關係的理解及其對電子遊戲領域內批判性地理的影響。