Innovation and Entrepreneurship in the Indie Video Game Industry: Stories and Practical Lessons from an Eyewitness
暫譯: 獨立遊戲產業中的創新與創業:來自目擊者的故事與實用教訓

Gidley, Devon

  • 出版商: Palgrave MacMillan
  • 出版日期: 2025-06-10
  • 售價: $2,000
  • 貴賓價: 9.5$1,900
  • 語言: 英文
  • 頁數: 209
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3031808762
  • ISBN-13: 9783031808760
  • 尚未上市,無法訂購

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商品描述

The indie video game industry attracts an enormous amount of enthusiasm and curiosity, blending cutting edge tech, a creative industries environment and a certain rebellious energy. It is idealised as a world where creative and technical ability is given free reign and can yield enormous financial and reputational rewards. But what is it really like to enter and work in this space? And how do the universal aspects of organisation, including teamwork, leadership and competition, manifest in this unique environment?

By embedding himself in just such a hub, the author was able to explore the experiences and interactions of ten indie game companies, four mentors, various funders, and two interns over a one-year period. The narrative is structured around six critical events: the introduction of newcomers, change in organizational rules, departure of a dominant social actor, self-inflicted crisis, introduction of a powerful manager, and external crisis. A process view shows how these events can hinder or accelerate creative production. Going beyond success stories or failure statistics, this book analyses the organizational and entrepreneurial strength of this approach, which combines aspects of the incubator and accelerator models for start-up development. At its heart though, this book attempts to give a fleshed out and analytical picture of what it is really like to work in the indie video game industry and offers practical lessons for indie-game developers.

商品描述(中文翻譯)

獨立遊戲產業吸引了大量的熱情和好奇心,融合了尖端技術、創意產業環境以及某種叛逆的能量。這個領域被理想化為一個創意和技術能力可以自由發揮的世界,並能帶來巨大的財務和聲譽回報。但實際上,進入並在這個空間工作是什麼樣的體驗?組織的普遍特徵,包括團隊合作、領導力和競爭,如何在這個獨特的環境中體現出來?

作者通過深入這樣的中心,能夠在一年內探索十家獨立遊戲公司的經驗和互動,四位導師、各種資助者以及兩名實習生。敘述圍繞六個關鍵事件結構化:新人的介紹、組織規則的變更、主導社會角色的離開、自我造成的危機、強大經理的引入以及外部危機。一個過程觀顯示這些事件如何阻礙或加速創意產出。這本書超越了成功故事或失敗統計,分析了這種結合了孵化器和加速器模型的創業發展方法的組織和創業力量。然而,這本書的核心在於試圖提供一個具體且分析性的畫面,描繪在獨立遊戲產業工作實際上是什麼樣的情況,並為獨立遊戲開發者提供實用的教訓。

作者簡介

Devon Gidley is a software developer who earned his PhD at Queen's University Belfast, UK, studying the video game industry. Previously, he has worked as a project manager and business analyst in the creative industries and new product development. He is an enthusiastic gamer and believer in the positive impact of a robust indie video game community.

作者簡介(中文翻譯)

德文·吉德利是一位軟體開發人員,於英國貝爾法斯特女王大學獲得博士學位,研究主題為電子遊戲產業。之前,他曾在創意產業和新產品開發中擔任專案經理和商業分析師。他是一位熱情的遊戲玩家,並相信強大的獨立電子遊戲社群能帶來正面的影響。