相關主題
商品描述
Hot topic in game development and academic game research
Suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence
商品描述(中文翻譯)
書籍內容經由領先的學術講師、研究人員和遊戲開發者進行班級和產業測試
遊戲開發和學術遊戲研究的熱門主題
適合用於本科生和研究生的課程,包括遊戲、人工智慧、設計、人機互動和計算智能
作者簡介
Georgios N. Yannakakis is an Associate Professor at the Institute of Digital Games, University of Malta (UoM). He received his Ph.D. in informatics from the University of Edinburgh in 2006. He was previously an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. His research lies at the crossroads of artificial intelligence, computational creativity, affective computing, and human-computer interaction with an emphasis on the domain of games. He has published over 200 journal and conference papers in the aforementioned fields, his research has been supported by numerous national and European grants, and it has been featured in Science Magazine and New Scientist among other publications. He is an associate editor of the IEEE Trans. on Computational Intelligence and AI in Games and was an associate editor of the IEEE Trans. on Affective Computing (2009-2016). He was the general chair of related key conferences such as IEEE CIG(Computational Intelligence and Games) and Foundations of Digital Games (FDG).
Julian Togelius is an Associate Professor in the Dept. of Computer Science and Engineering of New York University, and a codirector of the NYU Game Innovation Lab. He was previously an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen. He works on all aspects of computational intelligence and games and on selected topics in evolutionary computation and evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation, game adaptation through player modelling, automatic game design, and fair and relevant benchmarking of game AI through competitions. He is the Editor-in-Chief of the IEEE Transactions on Games.
作者簡介(中文翻譯)
Georgios N. Yannakakis 是馬爾他大學數位遊戲研究所的副教授。他於2006年在愛丁堡大學獲得資訊學博士學位。之前,他是哥本哈根IT大學計算機遊戲研究中心的副教授。他的研究位於人工智慧、計算創造力、情感計算和人機互動的交叉點,特別強調遊戲領域。他在上述領域發表了超過200篇期刊和會議論文,並且他的研究得到了許多國家和歐洲的資助,並在《科學雜誌》和《新科學家》等出版物中被報導。他是《IEEE計算智能與遊戲期刊》的副編輯,並曾擔任《IEEE情感計算期刊》的副編輯(2009-2016)。他曾擔任相關重要會議的總主席,如IEEE CIG(計算智能與遊戲)和數位遊戲基礎會議(FDG)。
Julian Togelius 是紐約大學計算機科學與工程系的副教授,也是NYU遊戲創新實驗室的共同主任。他之前是哥本哈根IT大學計算機遊戲研究中心的副教授。他從事計算智能和遊戲的各個方面,以及進化計算和進化強化學習的選定主題。他目前的主要研究方向包括基於搜索的程序內容生成、通過玩家建模進行遊戲適應、自動遊戲設計,以及通過競賽進行遊戲AI的公平和相關基準測試。他是《IEEE遊戲期刊》的主編。