Healthcare and Rehabilitation Innovation: Personalized Decision Support by Artificial Intelligence for Cardiovascular Diseases: Responsible Innovation.- Multi-agent Assessment Generation System for SBIRT Training in Nursing.- Simulations for Optimizing Patient Transfer between Hospital and Nursing Home.- A Novel Skill Modeling Approach: Integrating Vergnaud's Scheme with Cognitive Architectures.- Development and Validation of Female Breastfeeding Aids.- Optimizing the Design and Usability of Digital Weight Loss Patient Decision Aids: Insights from Expert Interviews.- Collaborating with AI Agent: Smart Product-Service System Design for Adolescent Idiopathic Scoliosis Exercise Rehabilitation.- Research on UX of Rehabilitation Training Products for Adolescent Scoliosis.- User Experience in Exergames for Hand Rehabilitation: Explore the Content and Timing of Feedback Mechanisms.
Augmented and Virtual Reality for Health, Well-being, and Digital Human Modeling: Application of AR Technology in Children's Nature Deficit Disorder Based on Contextual Cognition Theory.- Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences within Health Applications.- Identifying Usability Challenges in Text-to-Image AI: A Comprehensive Comparison among Mainstream Platforms.- Exploring the Impact of Virtual Avatars in V-Clinic on Male Health Information Disclosure and Information Acquisition.- First Impression Assessment of Digital Human Applicant Images Generated with Posture Prompts and Text Prompts.- MetaHumans: FEER and Social-Emotional Mimicry exercises.- Exploring the Effects of eHMI Position under Different Display Timings on Pedestrian Trust and Crossing Behavior in VR.- Using 3D and 4D Body Scanning to Model Thermal Comfort - Modelling Aspects.- Advancing Fit and Inclusivity: Utilizing BMI and Body Shape to Create 3D Avatars for Men's Extended-Size Suits.
Behavioral Modeling and Human-Technology Interaction: Influence of Live E-Commerce Content on Users' Purchasing Behavior Based on SOR Theory.- Research on Enhancing Customer Satisfaction in Community Group Buying at M University Based on KANO-IPA.- Designing for Healthy Food Practices: Challenges and Opportunities for Changing People's Eating Behavior using Persuasive Technology.- Characterization of Human Behavior during User-Product-Interaction - a Pilot Study.- Exploring the Concept of Goal-Oriented Human-Machine Interface Design in an Agricultural Use Case.- Factors Influencing People's Emotional Experiences When Using ChatGPT for Health Information: A Cross-sectional Web-based Questionnaire Survey in the UK.- Design Method of Aging Service Robot Based on AIGC Incorporating TRIZ Theory.- Research on Design Strategies for Co-working Space Furniture from the Perspective of Adaptive Design.
醫療保健與復健創新:人工智慧為心血管疾病提供個性化決策支持:負責任的創新。- 用於護理的多代理評估生成系統以進行SBIRT訓練。- 優化患者在醫院與護理之家之間轉移的模擬。- 一種新穎的技能建模方法:將Vergnaud的方案與認知架構整合。- 女性哺乳輔助工具的開發與驗證。- 優化數位減重患者決策輔助工具的設計與可用性:來自專家訪談的見解。- 與AI代理合作:青少年特發性脊柱側彎運動復健的智慧產品服務系統設計。- 青少年脊柱側彎復健訓練產品的使用者體驗研究。- 手部復健的運動遊戲中的使用者體驗:探索反饋機制的內容與時機。增強現實與虛擬現實在健康、福祉及數位人類建模中的應用:基於情境認知理論的兒童自然缺失症的AR技術應用。- 超越像素的虛擬形象 - 健康應用中的使用者評分與虛擬形象偏好。- 識別文本轉圖像AI中的可用性挑戰:主流平台的全面比較。- 探索V-Clinic中虛擬形象對男性健康資訊披露與資訊獲取的影響。- 使用姿勢提示與文本提示生成的數位人類申請者圖像的第一印象評估。- MetaHumans:FEER與社交情感模仿練習。- 探索不同顯示時機下eHMI位置對行人信任與過馬路行為的影響。- 使用3D與4D身體掃描來建模熱舒適性 - 建模方面。- 促進合身與包容性:利用BMI與身體形狀為男性擴大尺碼西裝創建3D虛擬形象。行為建模與人技互動:基於SOR理論的直播電子商務內容對用戶購買行為的影響。- 基於KANO-IPA的M大學社區團購顧客滿意度提升研究。- 健康飲食實踐的設計:使用說服技術改變人們飲食行為的挑戰與機會。- 用戶產品互動過程中人類行為的特徵 - 一項初步研究。- 探索農業案例中以目標為導向的人機介面設計概念。- 使用ChatGPT獲取健康資訊時影響人們情感體驗的因素:英國的一項橫斷面網路問卷調查。- 基於AIGC結合TRIZ理論的老年服務機器人設計方法。- 從適應性設計的角度研究共用空間家具的設計策略。