Gamification and Inclusion: Challenges of 21st-Century Education
暫譯: 遊戲化與包容性:21世紀教育的挑戰

Boghian, Ioana, Mareş, Gabriel

  • 出版商: Springer
  • 出版日期: 2025-09-27
  • 售價: $6,700
  • 貴賓價: 9.5$6,365
  • 語言: 英文
  • 頁數: 225
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3031983890
  • ISBN-13: 9783031983894
  • 海外代購書籍(需單獨結帳)

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作者簡介

Gabriel Mareş is an Associate professor at the Physical and Occupational Therapy Department, at the Vasile Alecsandri University of Bacau, Romania. He holds a PhD in the Sciences of Education, a Master's Degree in Communication, and two Bachelor`s Degrees, one in Educational Sciences and one in Psychology. His research has focused on experiential education, adult and parent education, therapeutic relationships, therapy and education of people with special needs, inclusive education, and social inclusion. His research is reflected in articles and book chapters, textbooks, course materials, and conference presentations. He has clinical expertise in working with HIV-infected people and autistic children, and work experience as a trainer in life skills development programs for children and young people, critical thinking, and career counseling. He has worked on numerous European and national educational projects focused on life skills development for children and youth, the use of innovative teaching methods for inclusive education, and students with special needs. Some of the projects in which he has worked as a coordinator or member include Happy Power - The Use of Positive Psychology for a Meaningful Life of Students, 2023-ongoing; Game-ED: Development of creativity skills by game-based learning methods in adult education, 2021-2023; gamED: Gamification for Developing Essential Competencies in Youth Work, 2020-2022; GameIT: Gamestorming for Innovative Teaching, 2017-2020. The results of the projects in which he has worked include guidelines for teachers and trainers on the use of gamification in education, digital applications, educational resources for educators, and board games.

Ioana Boghian is an Associate professor at the Pre- and In-service Teacher Training Department, at the Vasile Alecsandri University of Bacau, Romania. She holds a PhD in the Sciences of Education, a Master's degree in Cultural and Literary Studies, and a Bachelor's degree in Psychology. She has 20 years of work experience as a teacher in higher education and as a researcher. Her academic career has focused on improving teacher training by developing and implementing a series of innovative teaching tools and methodologies to empower teachers to build safer, more efficient, and supportive learning environments for all students, as well as raise graduates' employability. To this effect, she has worked on transnational and national educational projects such as Happy Power - The Use of Positive Psychology for a Meaningful Life of Students, 2023-ongoing; Game-ED: Development of creativity skills by game-based learning methods in adult education, 2021-2023; gamED: Gamification for Developing Essential Competencies in Youth Work, 2020-2022; GameIT: Gamestorming for Innovative Teaching, 2017-2020; DiDeSu: Differentiation of Instruction for Teacher Professional Development and Students' Success, 2015-2017. Her research includes published books, articles, volume chapters, and conference presentations on topics related to intercultural education, curricular innovations, the use of information and communication technology, gamification in higher education, methodologies, teachers' guides, as well as games to build creativity and other 21st century skills.

作者簡介(中文翻譯)

加布里埃爾·馬雷斯(Gabriel Mareș)是羅馬尼亞巴卡烏瓦西里·阿萊克桑德里大學(Vasile Alecsandri University of Bacau)物理與職業治療系的副教授。他擁有教育科學博士學位、傳播碩士學位,以及兩個學士學位,分別是教育科學和心理學。他的研究專注於體驗式教育、成人與家長教育、治療關係、特殊需求者的治療與教育、包容性教育以及社會融入。他的研究成果反映在文章、書籍章節、教科書、課程材料和會議報告中。他在與HIV感染者和自閉症兒童的臨床工作方面具有專業經驗,並在兒童和青少年生活技能發展計劃、批判性思維和職業諮詢方面擔任過培訓師。他參與了多個歐洲和國家教育項目,專注於兒童和青少年的生活技能發展、包容性教育的創新教學方法以及特殊需求學生的支持。他作為協調者或成員參與的項目包括《快樂力量》(Happy Power)- 利用正向心理學促進學生有意義的生活,2023年至今;《遊戲教育》(Game-ED):透過遊戲學習方法發展成人教育中的創造力技能,2021-2023;《遊戲化教育》(gamED):在青年工作中發展基本能力的遊戲化,2020-2022;《遊戲IT》(GameIT):創新教學的遊戲風暴,2017-2020。這些項目的成果包括針對教師和培訓師在教育中使用遊戲化的指導方針、數位應用、教育資源以及桌上遊戲。

伊奧娜·博基安(Ioana Boghian)是羅馬尼亞巴卡烏瓦西里·阿萊克桑德里大學(Vasile Alecsandri University of Bacau)預備及在職教師培訓系的副教授。她擁有教育科學博士學位、文化與文學研究碩士學位,以及心理學學士學位。她在高等教育和研究領域擁有20年的工作經驗。她的學術生涯專注於通過開發和實施一系列創新教學工具和方法來改善教師培訓,幫助教師建立更安全、更有效和支持性的學習環境,並提高畢業生的就業能力。為此,她參與了跨國和國家教育項目,如《快樂力量》(Happy Power)- 利用正向心理學促進學生有意義的生活,2023年至今;《遊戲教育》(Game-ED):透過遊戲學習方法發展成人教育中的創造力技能,2021-2023;《遊戲化教育》(gamED):在青年工作中發展基本能力的遊戲化,2020-2022;《遊戲IT》(GameIT):創新教學的遊戲風暴,2017-2020;《差異化教學》(DiDeSu):教師專業發展與學生成功的差異化教學,2015-2017。她的研究包括已發表的書籍、文章、卷章和會議報告,主題涉及跨文化教育、課程創新、資訊與通信技術的使用、高等教育中的遊戲化、方法論、教師指南,以及用於培養創造力和其他21世紀技能的遊戲。

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