Artificial Intelligence and Games

Georgios N. Yannakakis, Julian Togelius

  • 出版商: Springer
  • 出版日期: 2018-02-26
  • 售價: $1,650
  • 貴賓價: 9.5$1,568
  • 語言: 英文
  • 頁數: 337
  • 裝訂: Hardcover
  • ISBN: 3319635182
  • ISBN-13: 9783319635187
  • 相關分類: 人工智慧
  • 相關翻譯: 人工智能與遊戲 (簡中版)
  • 立即出貨 (庫存 < 3)

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商品描述

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. 

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

商品描述(中文翻譯)

這是第一本專門解釋人工智慧(AI)技術如何在遊戲中使用和應用的教科書。在介紹AI和遊戲的背景和關鍵技術之後,作者們解釋了如何使用AI來玩遊戲,為遊戲生成內容以及建模玩家。

這本書適合遊戲、人工智慧、設計、人機互動和計算智能的本科和研究生課程,也適合工業遊戲開發者和從業人員自學。作者們還開發了一個網站(http://www.gameaibook.org),提供與書中內容相關的最新練習、講義和閱讀材料。