渲染王3ds Max三維特效動畫實戰剖析

來陽

  • 出版商: 清華大學
  • 出版日期: 2020-08-01
  • 定價: $474
  • 售價: 8.5$403
  • 語言: 簡體中文
  • ISBN: 7302556334
  • ISBN-13: 9787302556336
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存 < 3)

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《渲染王3ds Max三維特效動畫實戰剖析》定位於三維動畫製作中的特效動畫領域,全面講解瞭如何使用3ds Max 2020及相關插件Phoenix FD來製作三維特效動畫,涉及的效果包括破碎、燃燒、爆炸、浪花、飛濺等特效。書中實例可用於建築、欄目包裝等特效動畫製作項目,這些均為非常典型的三維特效動畫表現案例。書中內容豐富、章節獨立,讀者可直接閱讀自己感興趣或與工作相關的動畫技術章節。 《渲染王3ds Max三維特效動畫實戰剖析》適合對3ds Max軟件具有一定操作基礎,並想要使用3ds Max來進行三維特效動畫製作的讀者閱讀與學習,也適用於高校動畫相關專業的學生學習參考。

目錄大綱

第1章

三維特效動畫概述

1.1 三維特效動畫內涵 ······································1

1.2 三維特效動畫的應用 ···································5

1.2.1 影視特效 ···············································5

1.2.2 建築表現 ···············································6

1.2.3 欄目包裝 ···············································6

1.2.4 游戲動畫 ···············································7

1.3 我們身邊的特效鏡頭 ···································8

1.3.1 液體特效 ···············································8

1.3.2 煙霧特效 ···············································8

1.3.3 燃燒特效 ···············································9

第2章火焰燃燒特效動畫技術

2.1 效果展示···················································10

2.2 動畫場景分析 ···········································10

2.3 製作火焰燃燒動畫 ····································12

2.3.1 製作火焰發射裝置 ·····························12

2.3.2 為火焰動畫添加力學 ·························19

2.3.3 火焰的渲染設置 ·································21

2.3.4 為火焰添加粒子細節 ·························23

技術專題:如何獲取正版的Phoenix FD和

 VRay軟件 ····································27

2.4 渲染設置···················································28

第3章龍捲風特效動畫技術

3.1 效果展示···················································31

3.2 場景單位設置 ···········································31

3.3 製作龍捲風動畫 ········································32

3.3.1 創建龍捲風發射器 ·····························32

技術專題:如何更改視口的背景色 ·············41

3.3.2 調整龍捲風的細節 ·····························42

3.3.3 製作龍捲風移動動畫 ·························47

3.4 渲染設置···················································50

3.4.1 設置燈光和攝影機 ·····························50

3.4.2 渲染輸出 ·············································52

第4章倒牛奶特效動畫技術

4.1 效果展示···················································57

4.2 動畫場景分析 ···········································57

4.3 製作牛奶傾倒動畫 ····································59

4.3.1 設置液體發射 ·····································59

4.3.2 設置液體動畫 ·····································63

技術專題:為液體設置初始發射方向 ·········69

4.4 渲染設置···················································70

第5章第5章破碎飛濺特效動畫技術

5.1 效果展示···················································72

5.2 動畫場景分析 ···········································72

5.3 製作杯子破碎動畫 ····································74

5.3.1 製作杯子破碎效果 ·····························74

5.3.2 使用MassFX動力學系統製作杯子

 破碎動畫 ·············································79

技術專題:設置動力學動畫需要註意的問題 ·····85

5.4 製作液體飛濺動畫 ····································86

5.5 渲染設置···················································94

5.5.1 製作飲料材質 ·····································94

5.5.2 設置燈光 ·············································95

5.5.3 

渲染輸出·············································98 8.3.2 波浪計算模擬 ···································146 

技術專題:提高液體模擬的動畫細節 ·······151 

第6章

8.3.3 泡沫計算模擬 ···································153

巧克力醬特效動畫技術技術專題:如何控制泡沫的生成數量 ·······156 

8.4 為液體模擬器設置海洋材質····················158 

6.1 效果展示·················································100 技術專題:調整海洋置換紋理的細節 ·······162 

6.2 

動畫場景分析 ·········································100 

8.5 渲染設置·················································164 

6.3 設置液體發射 ·········································102 8.5.1 設置燈光 ···········································164 

6.3.1 

製作液體發射器路徑動畫 ···············102 

8.5.2 渲染輸出 ···········································165 

6.3.2 設置液體發射 ···································104

技術專題:“發射器”捲展欄命令解析·····105

第9章

爆炸特效動畫技術

6.4 製作液體動畫 ·········································106 

6.4.1 設置液體碰撞對象 ···························106 

6.4.2 液體解算···········································107 9.1 效果展示·················································168 

技術專題:“常規參數”捲展欄命令解析·····

9.2 場景單位設置 ·········································168 

技術專題:“液體設置”捲展欄命令解析·····

2 9.3 創建爆炸特效 ·········································169 

6.5 渲染設置·················································114 9.3.1 創建爆炸發射裝置 ···························169 

6.5.1 

製作巧克力材質 ·······························114 

9.3.2 爆炸動畫模擬 ···································174 

6.5.2 

渲染輸出···········································115 

9.3.3 製作連續爆炸動畫 ···························180 

第7章

9.4 渲染設置·················································182 

游艇浪花特效動畫技術(一)9.4.1 

創建攝影機 ·······································182 

9.4.2 渲染輸出 ···········································184 

技術專題:使用渲染預設渲染場景 ···········188 

7.1 效果展示·················································118 

7.2 動畫場景分析 ·········································118 

第10章

水果炸裂特效靜幀表現

7.3 設置游艇動畫 ·········································120 

技術

7.4 設置波浪動畫 ·········································123 

7.4.1 水面動畫模擬 ···································123 

7.4.2 泡沫動畫模擬 ···································129 10.1 效果展示···············································192 

技術專題:“泡沫屬性”捲展欄命

令 

10.2 使用Phoenix FD來製作水果炸裂特效···192 

解析···········································131 10.2.1 設置場景單位·································192 

7.5 渲染設置·················································133 10.2.2 創建液體發射裝置 ·························193 

7.5.1 

製作水面及泡沫材質 ·······················133 

10.2.3 創建液體模擬器 ·····························194 

7.5.2 

設置燈光···········································134 

10.2.4 創建力學影響·································196 

7.5.3 

渲染輸出···········································138 

10.2.5 製作果汁材質·································201 

第8章

10.2.6 渲染設置 ·········································202 

游艇浪花特效動畫技術(二)

技術專題:影響果汁炸裂細節的參數設置 ···203 

10.3 使用“液體”來製作水果炸裂特效·······206 

10.3.1 設置場景單位·································206 

8.1 效果展示·················································140 10.3.2 創建液體發射裝置 ·························207 

8.2 動畫場景分析 ·········································140 10.3.3 創建運動場影響 ·····························211 

8.3 使用PhoenixFD創建波浪························142 10.3.4 製作牛奶材質·································215 

8.3.1 

製作游艇動畫 ···································142 

10.3.5 渲染運動模糊特效 ·························216 

IV 

渲染王3ds Max三維特效動畫實戰剖析 三校 文前.indd 4 

2020-7-20 13:45:23