Game Engine Architecture With C++: Designing and Building a Modern C++ Game Engine from Scratch
暫譯: C++ 遊戲引擎架構:從零開始設計與建構現代 C++ 遊戲引擎
Thomas, Gareth Morgan
- 出版商: Independently Published
- 出版日期: 2025-03-06
- 售價: $1,570
- 貴賓價: 9.5 折 $1,492
- 語言: 英文
- 頁數: 550
- 裝訂: Quality Paper - also called trade paper
- ISBN: 9798313237916
- ISBN-13: 9798313237916
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相關分類:
C++ 程式語言、Scratch、遊戲設計 Game-design
海外代購書籍(需單獨結帳)
相關主題
商品描述
The Ultimate Guide to Game Engine Development with C++
Game engines power the most immersive and cutting-edge games in the world, but only a select few understand how to build them from the ground up. If you want to master the art of game engine development and harness the full power of C++, this book is your blueprint.
This is not just another programming book. It's a complete, no-fluff manual designed for serious developers who want to build professional-grade game engines. Whether you're creating your own engine or enhancing an existing one, this book will equip you with the skills, techniques, and insider knowledge needed to succeed in the world of game development.
What You'll Learn✔ How to Build a Scalable Game Engine Architecture - Design core systems that handle rendering, physics, input, and more.
✔ Master the Game Loop - Optimize real-time performance with smooth updates and efficient memory management.
✔ Advanced Rendering and Graphics Optimization - Work with shaders, materials, and modern rendering techniques to create stunning visuals.
✔ Entity-Component System (ECS) Architecture - Build a flexible, high-performance system for managing game objects and interactions.
✔ Physics and Collision Systems - Integrate realistic movement, collision detection, and advanced physics simulations.
✔ Scripting for Dynamic Gameplay - Implement scripting languages like Lua or Python to extend game logic.
✔ Networking and Multiplayer Development - Create real-time multiplayer experiences with network synchronization and security.
✔ Tools, Debugging, and Optimization - Use profiling tools, custom editors, and debugging techniques to refine your engine.
Why This Book?Game engine development is a complex challenge. Most books either skim over critical details or overwhelm you with theory. This book strikes the perfect balance, giving you real-world, practical implementation strategies that you can apply immediately. Each chapter builds upon the last, guiding you through the entire process of designing, coding, and optimizing a game engine from scratch.
This is not a beginner's guide to game development. It's a professional-level deep dive for programmers who want to push their skills further and build game engines that rival the best in the industry.
If you're serious about mastering C++ for game engine development, this book belongs on your desk.
Get your copy today and start building your own game engine now.
商品描述(中文翻譯)
《C++ 遊戲引擎開發終極指南》
遊戲引擎驅動著世界上最具沉浸感和尖端的遊戲,但只有少數人了解如何從零開始構建它們。如果你想掌握遊戲引擎開發的藝術並充分利用 C++ 的力量,這本書就是你的藍圖。
這不僅僅是另一本程式設計書。這是一本完整的、無廢話的手冊,專為那些想要構建專業級遊戲引擎的認真開發者設計。無論你是創建自己的引擎還是增強現有的引擎,這本書將為你提供在遊戲開發世界中成功所需的技能、技術和內部知識。
你將學到的內容:
✔️ **如何構建可擴展的遊戲引擎架構** - 設計處理渲染、物理、輸入等的核心系統。
✔️ **掌握遊戲循環** - 通過平滑的更新和高效的記憶體管理來優化即時性能。
✔️ **高級渲染和圖形優化** - 使用著色器、材質和現代渲染技術來創造驚人的視覺效果。
✔️ **實體-組件系統 (ECS) 架構** - 構建一個靈活的高性能系統來管理遊戲物件和互動。
✔️ **物理和碰撞系統** - 整合真實的運動、碰撞檢測和高級物理模擬。
✔️ **動態遊戲玩法的腳本編寫** - 實現像 Lua 或 Python 的腳本語言來擴展遊戲邏輯。
✔️ **網路和多人開發** - 創建具有網路同步和安全性的即時多人遊戲體驗。
✔️ **工具、除錯和優化** - 使用性能分析工具、自訂編輯器和除錯技術來精煉你的引擎。
為什麼選擇這本書?
遊戲引擎開發是一項複雜的挑戰。大多數書籍要麼略過關鍵細節,要麼用理論淹沒你。這本書達到了完美的平衡,提供了**現實世界的實用實施策略**,讓你可以立即應用。每一章都在前一章的基礎上構建,指導你完成**從零開始設計、編碼和優化遊戲引擎的整個過程**。
這**不是**一本針對初學者的遊戲開發指南。這是一本專業級的深入探討,適合那些想要進一步提升技能並構建與行業最佳水平相媲美的遊戲引擎的程式設計師。
如果你認真想要掌握 C++ 以進行遊戲引擎開發,這本書應該放在你的桌上。
今天就獲得你的副本,開始構建你自己的遊戲引擎吧。