Programming for Game Design: A Hands-On Guide with Godot

Wang, Wallace, Walcott, Tonnetta

  • 出版商: Apress
  • 出版日期: 2024-02-14
  • 售價: $2,020
  • 貴賓價: 9.5$1,919
  • 語言: 英文
  • 頁數: 498
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9798868801891
  • ISBN-13: 9798868801891
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

商品描述

Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

You'll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You'll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

By the end of the book, you'll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you'll learn both programming and the principles of 2D video game design.

What You Will Learn

  • Understand the basics of programming by creating simple video game elements in the Godot game engine.
  • Explore variables and data structures to actively store and modify information about video game objects.
  • Gain a deeper understanding of user interface design.
  • Master simplified programming languages like GDScript.

Who This Book Is For

Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.




商品描述(中文翻譯)

使用Godot遊戲引擎創建視頻遊戲元素,獲得在編程和視頻遊戲開發方面的實踐經驗。Godot遊戲引擎使用一種簡化的編程語言稱為GDScript,它與Python非常相似。通過學習GDScript,您可以更多地專注於學習編程的基礎知識。

您將探索變量和數據結構的概念,這些變量用於存儲有關可以使用鍵盤或鼠標操作的視頻遊戲對象的信息。您還將學習有關用戶界面設計、分支語句和循環語句的知識,使您能夠積極參與編程並創建自己的互動遊戲。

通過本書,您將對視頻遊戲元素的工作原理以及編程的基本原則有扎實的理解。通過在Godot遊戲引擎中編程簡單的視頻遊戲元素,您將學習編程和2D視頻遊戲設計的基本原則。

您將學到什麼:
- 通過在Godot遊戲引擎中創建簡單的視頻遊戲元素,了解編程的基礎知識。
- 探索變量和數據結構,以積極存儲和修改有關視頻遊戲對象的信息。
- 深入了解用戶界面設計。
- 掌握像GDScript這樣的簡化編程語言。

本書適合對編程和視頻遊戲創作有興趣的初學者和遊戲愛好者。

作者簡介

Wallace Wang has been writing computer books for over 30 years, including Steal This Computer Book, Microsoft Office for Dummies, Beginning Programming for Dummies, Beginning iPhone Development with SwiftUI, and The Structure of Game Design" to name just a few. He created the board game, "Orbit War," for Steve Jackson Games, which simulated satellite warfare in the near future. He also writes screenplays and won first place in Scriptapalooza's 2023 screenwriting competition.

Tonnetta Walcott is a writer, podcaster, gamer, and programmer who is passionate about video games and technology. She graduated from San Diego State University with a English Bachelor's and has a certificate in Computer Programming. After being offered an internship at Sony Online Entertainment, Tonnetta learned computer programming (C++, Java), web development, and game design using the Unity and Godot game engines. Tonnetta has programmed a simulation to chess, Battleship, and a matching concentration game, and is currently working on a game called NinChibi, where tiny chibi ninjas play tag in a single player and multiplayer mode. The NinChibi game is built with the Godot game engine.


作者簡介(中文翻譯)

Wallace Wang已經寫了30多年的電腦書籍,包括《Steal This Computer Book》、《Microsoft Office for Dummies》、《Beginning Programming for Dummies》、《Beginning iPhone Development with SwiftUI》和《The Structure of Game Design》等等。他還為Steve Jackson Games創作了一個名為《Orbit War》的桌上遊戲,模擬了未來近地軌道的衛星戰爭。他還撰寫劇本,並在Scriptapalooza的2023年劇本創作比賽中獲得第一名。

Tonnetta Walcott是一位作家、播客主持人、遊戲玩家和程式設計師,對視頻遊戲和技術充滿熱情。她畢業於聖地亞哥州立大學,獲得英語學士學位,並擁有計算機編程的證書。在獲得索尼在線娛樂的實習機會後,Tonnetta學習了計算機編程(C++、Java)、網頁開發以及使用Unity和Godot遊戲引擎進行遊戲設計。Tonnetta已經編寫了一個模擬象棋、戰艦和配對專注遊戲的程式,目前正在開發一款名為NinChibi的遊戲,該遊戲中微型卡通忍者在單人和多人模式下進行追逐遊戲。NinChibi遊戲使用Godot遊戲引擎開發。