Recreating Built Heritage for Cities: Creating Accurate Hbim 3D Buildings for Use in Unreal Engine 5
暫譯: 為城市重建歷史遺產:在 Unreal Engine 5 中創建準確的 Hbim 3D 建築

Wilson, Deborah

  • 出版商: Apress
  • 出版日期: 2025-10-06
  • 售價: $2,160
  • 貴賓價: 9.5$2,052
  • 語言: 英文
  • 頁數: 640
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9798868817717
  • ISBN-13: 9798868817717
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

商品描述

Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max.

You'll first look at how a building's styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the 'owners' of the time and why.

You'll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings.

What You Will Learn

  • Create heritage buildings in Autodesk Revit
  • Explore importing historically accurate buildings to Unreal Engine 5
  • Find out how to use HBIM within Unreal Engine 5

Who This Book Is For

Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.

商品描述(中文翻譯)

使用遺產建築資訊建模(Heritage Building Information Modelling, HBIM)和行業標準的3D建模軟體,創建歷史性的3D建築模型,以便在Unreal Engine 5中使用。將復古建築重建回其原始形態正成為一個增長領域,特別是在遺產旅遊和虛擬旅遊方面。本書跨越不同的建築時期,將向您展示如何使用Autodesk Revit和Autodesk 3DS Max嵌入遺產數據。

您將首先了解建築風格隨時間變化的情況,以便理解其文化遺產的演變。接著,本書詳細說明如何在城市中展示這些建築,使用UE5創建用戶穿越時間的入口,並查看當時“擁有者”所做的不同建築變化及其原因。

您還將學習為何應使用特定軟體,以及重建具有重要意義的遺產建築/空間所需的研究。本書提供案例研究,包括實際應用,幫助說明所討論方法和過程的實際應用。還包括視覺輔助工具和插圖/渲染,以增強對這些過程的理解。《為城市重建建築遺產》是您數位重建和保存HBIM 3D建築的一站式指南。

您將學到的內容:
- 在Autodesk Revit中創建遺產建築
- 探索將歷史準確的建築導入Unreal Engine 5
- 了解如何在Unreal Engine 5中使用HBIM

本書適合對象:
建築師、歷史學家、城市規劃師、遺產愛好者、虛擬技術專家以及對Autodesk Maya和/或UE5幾乎沒有經驗的電影/遊戲專業人士,將會發現本書對於重建3D世界/環境非常有幫助。

作者簡介

Dr. Deborah Wilson is Director and Founder of Virtual Cities Ltd., and Time Tourist Ltd., and previously Senior Lecturer and Program Leader for several of the Digital Media, CAD, and 3D programs. She is also Owner/Designer of The Talking Walls, a research platform for visually-rich multimedia educative applications designed to explore cultural heritage sites across specific time-slices, defined by architectural changes to the property.

作者簡介(中文翻譯)

德博拉·威爾森博士是虛擬城市有限公司(Virtual Cities Ltd.)和時間旅客有限公司(Time Tourist Ltd.)的創辦人及總監,曾擔任數位媒體、電腦輔助設計(CAD)和3D課程的高級講師及課程負責人。她也是「會說話的牆壁」(The Talking Walls)的擁有者/設計師,這是一個研究平台,專為探索特定時間片段的文化遺產地點而設計,這些時間片段由該地產的建築變化所定義,並提供視覺豐富的多媒體教育應用。