Securing Single-Player Games in Unreal Engine: Techniques to Protect Game Variables, Progress, and Player Trust
暫譯: 在Unreal Engine中保護單人遊戲的安全性:保護遊戲變數、進度和玩家信任的技術

Moon, Sheikh Sohel

  • 出版商: Apress
  • 出版日期: 2026-06-27
  • 售價: $1,990
  • 貴賓價: 9.5$1,890
  • 語言: 英文
  • 頁數: 359
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9798868828324
  • ISBN-13: 9798868828324
  • 相關分類: Unreal
  • 海外代購書籍(需單獨結帳)

商品描述

Master practical, code-driven techniques to safeguard gameplay integrity--without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation.

Through real-world examples and game-ready implementations, you'll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention--backed by insights from titles like The Witcher 3 and Assassin's Creed Odyssey.

You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user.

Learn To:
Encrypt and validate in-game variables at runtime
Secure saved files against edits and rollbacks
Detect memory editing and cheat tools
Implement honeypots and behavior-based cheat detection
Apply anti-tampering strategies without online systems

Who Is This Book For
With a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.

商品描述(中文翻譯)

掌握實用的、以程式碼為驅動的技術,以保護遊戲玩法的完整性——無需依賴線上基礎設施或第三方反作弊工具。在一個即使是離線遊戲也容易受到篡改和利用的世界中,本書是一本針對如何保護您的 Unreal Engine 專案免受作弊、黑客和操控的實用指南。

通過現實世界的範例和遊戲就緒的實作,您將學會如何加密敏感變數、檢測運行時篡改、保護儲存檔案以及防止回滾利用。每一章都將引導您通過結構化的解決方案,包括蜜罐陷阱、除錯器檢測和 DLL 注入防護——這些都得到了《巫師 3》和《刺客教條:奧德賽》等遊戲的見解支持。

您將學會建立一個防篡改的健康系統,鎖定基於屬性的機制,保護玩家進度,以確保每位用戶都能獲得公平的體驗。

學習內容:
- 在運行時加密和驗證遊戲內變數
- 保護儲存檔案免受編輯和回滾
- 檢測記憶體編輯和作弊工具
- 實施蜜罐和基於行為的作弊檢測
- 在無線上系統的情況下應用反篡改策略

本書適合誰:
本書專注於 Blueprints 和 C++,適合希望建立安全的單人遊戲並贏得長期玩家信任的初學者到中級 Unreal Engine 開發者。

作者簡介

Sheikh Sohel Moon is a game developer, technical author, and Unreal Engine specialist with focus on immersive systems, VR/AR interaction, and game security. He is the author of Game Development Concepts in C++: Elevate Your Skills with Unreal Engine (Apress, 2025).

Sohel has led multiple cross-platform game and VR development initiatives, integrating C++, Blueprints, and multiplayer systems for simulation, racing, and open-world environments. He is also actively involved in security-driven game design, helping small studios and solo developers protect their games from tampering, memory editing, and save game exploitation. With an emphasis on hands-on coding and implementation-first design, Sohel is dedicated to helping indie creators deliver secure, polished experiences at any scale.

作者簡介(中文翻譯)

Sheikh Sohel Moon 是一位遊戲開發者、技術作者以及 Unreal Engine 專家,專注於沉浸式系統、虛擬實境/擴增實境互動以及遊戲安全。他是《Game Development Concepts in C++: Elevate Your Skills with Unreal Engine》(Apress, 2025)的作者。

Sohel 曾領導多個跨平台遊戲和虛擬實境開發計畫,整合 C++、Blueprints 和多人系統,用於模擬、賽車和開放世界環境。他也積極參與以安全為驅動的遊戲設計,幫助小型工作室和獨立開發者保護他們的遊戲免受篡改、記憶體編輯和存檔利用的威脅。Sohel 強調實作編碼和以實作為先的設計,致力於幫助獨立創作者提供安全且精緻的遊戲體驗,無論規模大小。