遊戲開發設計 / GPU
相關書籍
-
VIP 95折
$1,840$1,748 -
95折
$3,781Physically Based Rendering : From Theory to Implementation, 4/e (Hardcover)
-
VIP 95折
$1,850$1,758 -
60折
$2,160Physically Based Rendering : From Theory to Implementation, 3/e (Hardcover)
-
VIP 95折
$3,850$3,658 -
$2,800$2,744 -
VIP 95折
$2,400$2,280 -
VIP 95折
$2,480$2,356 -
38折
$990Physically Based Rendering: From Theory to Implementation (Hardcover)
-
60折
$1,560Physically Based Rendering : From Theory To Implementation, 2/e (Hardcover)
-
25折
$399Programming Massively Parallel Processors: A Hands-on Approach (Paperback)
-
80折
$1,440ShaderX3: Advanced Rendering with DirectX and OpenGL
-
VIP 95折
$2,100$1,995 -
80折
$2,240GPU Computing Gems Emerald Edition (Hardcover)
-
VIP 95折
$3,500$3,325 -
VIP 95折
$4,500$4,275 -
VIP 95折
$2,200$2,090 -
VIP 95折
$3,500$3,325 -
VIP 95折
$3,500$3,325 -
VIP 95折
$3,500$3,325 -
VIP 95折
$2,600$2,470 -
60折
$1,980Multicore and GPU Programming: An Integrated Approach (Paperback)
-
VIP 95折
$2,380$2,261 -
VIP 95折
$2,200$2,090 -
85折
$1,870Ray Tracing Gems: High-Quality and Real-Time Rendering with Dxr and Other APIs
-
VIP 95折
$2,800$2,660 -
80折
$1,280The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer (Pragmatic Bookshelf)
-
VIP 95折
$2,100$1,995 -
VIP 95折
$2,200$2,090 -
VIP 95折
$2,200$2,090