Ultimate Game Design: Building Game Worlds (Paperback)

Tom Meigs

  • 出版商: McGraw-Hill Education
  • 出版日期: 2003-06-09
  • 售價: $1,950
  • 貴賓價: 9.5$1,853
  • 語言: 英文
  • 頁數: 368
  • 裝訂: Paperback
  • ISBN: 0072228997
  • ISBN-13: 9780072228991
  • 相關分類: 遊戲設計 Game-design
  • 已過版

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商品描述

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!


Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Toms real-world experiences working on Sony PlayStation games and various other projects. Plus, youll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.



  • Develop a comprehensive previsualization process for your game project
  • Create topographic maps and reference drawings for level planning and layout
  • Build up your game scenes with lighting, texturing, particles, effects, and audio
  • Place actors, props, and items and tune specific camera details
  • Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
  • Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
  • Develop and design games for wireless devices including PDAs and mobile phones
  • Implement a testing loop
  • Learn how to avoid mistakes and set yourself up for success

        

    1: Previsualization
    2: Level Planning and Building
    3: Lighting, Texturing, Particles, Effects, and Audio
    4: Actors, Props, Items, and Camera Details
    5: Design by Genre
    6: Scripting Action Events
    7: Quality Assurance and Play-Test Feedback
    8: Design Considerations for Massively Multiplayer Online Games
    9: Cell Phones and Wireless Gaming
    10: Getting Started in Game Development
    11: Game Development Career Choices

    A: Reference Information
    B: Tools Discussed
    C: Career Guideline Worksheet
    D: Quick Topic Summary for Designers
    E: Ultimate Baseball Online Gallery