Understanding Motion Capture for Computer Animation, 2/e (Paperback)
暫譯: 理解電腦動畫中的動作捕捉,第二版(平裝本)
Alberto Menache
- 出版商: Morgan Kaufmann
- 出版日期: 2010-12-15
- 售價: $2,320
- 貴賓價: 9.5 折 $2,204
- 語言: 英文
- 頁數: 276
- 裝訂: Paperback
- ISBN: 0123814960
- ISBN-13: 9780123814968
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
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商品描述
The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering.
This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics.
- Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems
- Companion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programs
- Describes all the mathematical principles associated with motion capture and 3D character mechanics
- Helps you budget by explaining the costs associated with individualized motion capture projects
商品描述(中文翻譯)
當今的動作捕捉技術的強大,將動畫角色和特效提升到了驚人的現實新高度。隨著《阿凡達》和《丁丁歷險記》等大片的上映,觀眾對每一部新片的期待不斷提高。為了滿足這些期望,電影和遊戲製作人,特別是技術動畫師和導演,必須站在動作捕捉技術的最前沿。在這本全面更新的《理解電腦動畫和視頻遊戲的動作捕捉》中,業界內部人士解釋了數位設計、電影、遊戲、醫學、運動和安全工程的最新研究發展。
這本全新更新的版本講述了動作捕捉的完整故事,包括當前最先進的技術、方法論,以及動作捕捉產業的爆炸性增長。深入的技術解釋將文本和代碼結合,幫助您理解動作捕捉的基本原則,以及其成功和失敗背後的原因。這本及時的新版本是任何製作真實動態圖形的人的必備資源。
- 完全修訂,包含近40%的新內容,重點在於RF和面部動作捕捉系統
- 附屬網站提供源代碼、動作捕捉數據轉換器和示例文件,幫助您編寫轉換和動作數據操作程序
- 描述與動作捕捉和3D角色機械學相關的所有數學原則
- 通過解釋與個性化動作捕捉項目相關的成本,幫助您進行預算規劃
