Computer Animation: Algorithms and Techniques, 3/e (Hardcover)

Rick Parent

  • 出版商: Morgan Kaufmann
  • 出版日期: 2012-08-29
  • 售價: $1,280
  • 貴賓價: 9.8$1,254
  • 語言: 英文
  • 頁數: 542
  • 裝訂: Hardcover
  • ISBN: 0124158420
  • ISBN-13: 9780124158429
  • 相關分類: Algorithms-data-structures
  • 立即出貨 (庫存=1)

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商品描述

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.

* Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

 

商品描述(中文翻譯)

受到娛樂產業對更好和更逼真動畫的需求驅使,科技不斷演進和改進。這項技術背後的演算法和技巧是這本全面書籍的基礎,旨在教授動畫程式設計的基礎知識。

在這第三版中,介紹了最新的技術,並涵蓋了該書以技術為導向的動畫資源的理論和高層次計算,因此贏得了良好的聲譽。重要主題,如流體、頭髮和群體動畫得到了擴展,並新增了大量關於衣物和布料的內容。關於模擬的新材料提供了對這一重要領域更多元化的觀察,並且增加了更多的範例動畫、章節項目和練習。此外,對於樣條的涵蓋範圍也得到了擴展,並且新增了對新的視頻壓縮和格式(例如iTunes)的介紹。

* 包含了附帶網站,其中包含了從研究和娛樂中提取的當代動畫範例、樣本動畫和範例程式碼
* 描述了動畫的關鍵數學和演算法基礎,使您能夠深入了解和掌握技巧
* 擴展和新增了關鍵主題的內容,包括:流體和雲、布料和衣物、頭髮和群體動畫
* 解釋了用於路徑跟隨、階層運動建模、剛體動力學、群體行為、粒子系統、碰撞檢測等的演算法