Computer Animation: Algorithms and Techniques, 3/e (Hardcover)

Rick Parent

  • 出版商: Morgan Kaufmann
  • 出版日期: 2012-08-29
  • 售價: $1,280
  • 貴賓價: 9.8$1,254
  • 語言: 英文
  • 頁數: 542
  • 裝訂: Hardcover
  • ISBN: 0124158420
  • ISBN-13: 9780124158429
  • 相關分類: Algorithms-data-structures
  • 立即出貨 (庫存=1)



Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.

* Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more





* 包含了附帶網站,其中包含了從研究和娛樂中提取的當代動畫範例、樣本動畫和範例程式碼
* 描述了動畫的關鍵數學和演算法基礎,使您能夠深入了解和掌握技巧
* 擴展和新增了關鍵主題的內容,包括:流體和雲、布料和衣物、頭髮和群體動畫
* 解釋了用於路徑跟隨、階層運動建模、剛體動力學、群體行為、粒子系統、碰撞檢測等的演算法