Creating Weaponry and Accessories in 3D
R. Shamms Mortier, Shamms Mortier
- 出版商: Morgan Kaufmann
- 出版日期: 2001-08-29
- 售價: $199
- 語言: 英文
- 頁數: 320
- 裝訂: Paperback
- ISBN: 0125082037
- ISBN-13: 9780125082037
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There are plenty of 3D books that teach you how to model a wealth of 3D content, but until now, there hasn't been one devoted to modeling weapons. If you are interested in exploring 3D modeling by building 3D weapons models from primitive to contemporary times, from clubs and axes to futuristic technologies, you should purchase Creating Weaponry and Accessories in 3D. Following the tutorials in this book is a fun way to acquire and strengthen key 3D modeling skills, which is an essential area of expertise for developers working on computer games, film special effects, and Web and CD content.
This book offers not only the technical understanding you need to build effective models, but also a serious historical understanding that will make your representations of weapons past, present, and future more accurate and realistic. The accompanying CD helps you get started, providing over 200 weapons models in 3DS format for use as components and instructional examples.
- The only book devoted entirely to modeling 3D weaponry.
- For games developers and animators, focuses on the principles essential to building realistic, effective, and appealing weaponry.
- For weapons buffs, presents weapons-design principles in historically and technically accurate terms.
- Includes eight color plates-original illustrations created by the author.
- Comes with a CD containing over 200 3D models ready for you to use in your own projects, copyright free.
R. Shamms Mortier, Ph.D., is president of Eyeful Tower Communications, a video graphics design and animation house. He is a professional animator whose art has been featured in galleries, on television, and in other venues. His work has been funded by the National Endowment for the Arts, the Vermont Council on the Arts, and the Boston Film/Video Society. Mortier authors a monthly newsletter on computer graphics and animation online for the Graphics Resource Club, and has taught college classes in these areas. Books to his credit include Mastering Pixels: 3-D, Bryce 4, Ray Dream 5 F/X, the Bryce 3D and Poser Handbooks, After Effects 4 in Detail, Freehand 7 Graphics Studio, Dream 5 F/X, Creating 3D Comics, Complex Modeling in 3DS Max, and numerous reviews of graphics and animation software and technologies.
Chapter 1 - Tools, Processes, and Applications
Chapter 2 - Archaic and Prehistoric Weaponry Design
Chapter 3 - Ancient Weaponry Design
Chapter 4 - Greek and Roman Weaponry Design
Chapter 5 - In Times of Chivalry
Chapter 6 - The Old West
Chapter 7 - Contemporary Times
Chapter 8 - The Future
Appendix A: Whats on the CD
Appendix B: Software Used for the Models
Appendix C: Reference Materials