Understanding Virtual Reality: Interface, Application, and Design, 2/e (Paperback)

William R. Sherman, Alan B. Craig


Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples.

By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.

  • Features substantive, illuminating coverage designed for technical or business readers and the classroom
  • Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields
  • Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system
  • Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures




- 提供了豐富而有啟發性的內容,適合技術或商業讀者以及課堂使用。
- 檢視了虛擬實境的組成技術,包括可視化、表示、圖形、人機交互等領域。
- 通過附帶網站提供了額外的案例研究、教程、教學材料以及連接到開源虛擬實境編程系統的鏈接。
- 包括更新的感知材料,以及關於遊戲引擎、光學追蹤、虛擬實境視覺界面軟件的新章節,還有一個帶有圖片的新詞彙表。