Agile Estimating and Planning (Paperback)
Mike Cohn
- 出版商: Prentice Hall
- 出版日期: 2005-11-01
- 定價: $2,160
- 售價: 9.5 折 $2,052
- 語言: 英文
- 頁數: 368
- 裝訂: Paperback
- ISBN: 0131479415
- ISBN-13: 9780131479418
-
相關分類:
Agile Software
-
相關翻譯:
敏捷軟件發展實踐 : 估算與計畫 (Agile Estimating and Planning) (簡中版)
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商品描述
Description
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Table of Contents
About the Author xvii
Foreword by Robert C. Martin xix
Foreword by Jim Highsmith xxi
Foreword by Gabrielle Benefield xxv
Acknowledgments xxvii
Introduction xxix
Part I: The Problem and the Goal 1
Chapter 1: The Purpose of Planning 3
Why Do It? 5
What Makes a Good Plan? 8
What Makes Planning Agile? 9
Summary 10
Discussion Questions 10
Chapter 2: Why Planning Fails 11
Planning Is by Activity Rather Than Feature 12
Multitasking Causes Further Delays 15
Features Are Not Developed by Priority 17
We Ignore Uncertainty 17
Estimates Become Commitments 18
Summary 18
Discussion Questions 19
Chapter 3: An Agile Approach 21
An Agile Approach to Projects 23
An Agile Approach to Planning 27
Summary 31
Discussion Questions 32
Part II: Estimating Size 33
Chapter 4: Estimating Size with Story Points 35
Story Points Are Relative 36
Velocity 38
Summary 40
Discussion Questions 41
Chapter 5: Estimating in Ideal Days 43
Ideal Time and Software Development 44
Ideal Days as a Measure of Size 46
One Estimate, Not Many 46
Summary 47
Discussion Questions 47
Chapter 6: Techniques for Estimating 49
Estimates Are Shared 51
The Estimation Scale 52
Deriving an Estimate 54
Planning Poker 56
Why Planning Poker Works 59
Summary 60
Discussion Questions 60
Chapter 7: Re-Estimating 61
Introducing the SwimStats Website 61
When Not to Re-Estimate 62
When to Re-Estimate 64
Re-Estimating Partially Completed Stories 66
The Purpose of Re-Estimating 67
Summary 67
Discussion Questions 67
Chapter 8: Choosing between Story Points and Ideal Days 69
Considerations Favoring Story Points 69
Considerations Favoring Ideal Days 72
Recommendation 73
Summary 74
Discussion Questions 75
Part III: Planning for Value 77
Chapter 9: Prioritizing Themes 79
Factors in Prioritization 80
Combining the Four Factors 86
Some Examples 86
Summary 88
Discussion Questions 89
Chapter 10: Financial Prioritization 91
Sources of Return 93
An Example: WebPayroll 96
Financial Measures 102
Comparing Returns 108
Summary 109
Discussion Questions 109
Chapter 11: Prioritizing Desirability 111
Kano Model of Customer Satisfaction 112
Relative Weighting: Another Approach 117
Summary 119
Discussion Questions 120
Chapter 12: Splitting User Stories 121
When to Split a User Story 121
Splitting across Data Boundaries 122
Splitting on Operational Boundaries 124
Removing Cross-Cutting Concerns 125
Don't Meet Performance Constraints 126
Split Stories of Mixed Priority 127
Don't Split a Story into Tasks 127
Avoid the Temptation of Related Changes 128
Combining Stories 128
Summary 129
Discussion Questions 129
Part IV: Scheduling 131
Chapter 13: Release Planning Essentials 133
The Release Plan 134
Updating the Release Plan 138
An Example 139
Summary 142
Discussion Questions 143
Chapter 14: Iteration Planning 145
Tasks Are Not Allocated During Iteration Planning 147
How Iteration and Release Planning Differ 148
Velocity-Driven Iteration Planning 149
Commitment-Driven Iteration Planning 158
My Recommendation 162
Relating Task Estimates to Story Points 163
Summary 165
Discussion Questions 166
Chapter 15: Selecting an Iteration Length 167
Factors in Selecting an Iteration Length 167
Making a Decision 171
Two Case Studies 173
Summary 175
Discussion Questions 176
Chapter 16: Estimating Velocity 177
Use Historical Values 178
Run an Iteration 179
Make a Forecast 181
Which Approach Should I Use? 185
Summary 186
Discussion Questions 186
Chapter 17: Buffering Plans for Uncertainty 187
Feature Buffers 188
Schedule Buffers 189
Combining Buffers 198
A Schedule Buffer Is Not Padding 199
Some Caveats 199
Summary 200
Discussion Questions 201
Chapter 18: Planning the Multiple-Team Project 203
Establishing a Common Basis for Estimates 204
Adding Detail to User Stories Sooner 205
Lookahead Planning 206
Incorporating Feeding Buffers into the Plan 208
But This Is So Much Work 210
Summary 210
Discussion Questions 211
Part V: Tracking and Communicating 213
Chapter 19: Monitoring the Release Plan 215
Tracking the Release 216
Release Burndown Charts 219
A Parking-Lot Chart 224
Summary 225
Discussion Questions 226
Chapter 20: Monitoring the Iteration Plan 227
The Task Board 227
Iteration Burndown Charts 230
Tracking Effort Expended 231
Individual Velocity 232
Summary 232
Discussion Questions 233
Chapter 21: Communicating about Plans 235
Communicating the Plan 237
Communicating Progress 238
An End-of-Iteration Summary 241
Summary 244
Discussion Questions 245
Part VI: Why Agile Planning Works 247
Chapter 22: Why Agile Planning Works 249
Replanning Occurs Frequently 249
Estimates of Size and Duration Are Separated 250
Plans Are Made at Different Levels 251
Plans Are Based on Features, Not Tasks 252
Small Stories Keep Work Flowing 252
Work in Process Is Eliminated Every Iteration 252
Tracking Is at the Team Level 253
Uncertainty Is Acknowledged and Planned For 253
A Dozen Guidelines for Agile Estimating and Planning 254
Summary 256
Discussion Questions 257
Part VII: A Case Study 259
Chapter 23: A Case Study: Bomb Shelter Studios 261
Day 1—Monday Morning 262
Estimating the User Stories 270
Preparing for Product Research 281
Iteration and Release Planning, Round 1 284
Two Weeks Later 302
Planning the Second Iteration 303
Two Weeks Later 305
Revising the Release Plan 305
Presenting the Revised Plan to Phil 308
Eighteen Weeks Later 312
Reference List 313
Index 319
商品描述(中文翻譯)
描述
你是否花太多時間在重複性的製作任務上,例如放置和替換圖片、調整大小、從一個文件拖放到另一個文件,以及為打印準備圖片,而無法發揮創造力?你是否使用Adobe Acrobat並對JavaScript有著良好的工作知識?那麼你很幸運。由於Adobe Creative Suite 2內建了對腳本的支援,幾乎所有創意專業人士在Acrobat中需要做的重複性或耗時任務都可以通過腳本來簡化或自動化。本書介紹了如何使用JavaScript來操作和擴展Adobe Acrobat,並提供了Adobe應用程序定義的JavaScript對象、屬性和函數的參考信息。這本書首次以印刷形式發行,它不教你如何用JavaScript編寫代碼,但如果你熟悉這種腳本語言,並且想開始為Acrobat編寫腳本,你會喜歡擁有這本最權威、最新的參考資料。
目錄
作者簡介 xvii
Robert C. Martin序言 xix
Jim Highsmith序言 xxi
Gabrielle Benefield序言 xxv
致謝辭 xxvii
引言 xxix
第一部分:問題和目標 1
第1章:計劃的目的 3
為什麼要計劃? 5
什麼是好的計劃? 8
敏捷計劃的特點是什麼? 9
總結 10
討論問題 10
第2章:計劃失敗的原因 11
計劃以活動為基礎,而不是以功能為基礎 12
多任務導致進一步延遲 15
功能按優先順序開發 17
我們忽略了不確定性 17
估算變成承諾 18
總結 18
討論問題 19
第3章:敏捷方法 21
項目的敏捷方法 23
計劃的敏捷方法 27
總結 31
討論問題 32
第二部分:估算大小 33
第4章:使用故事點估算大小 35
故事點是相對的 36
速度 38
總結 40
討論問題 41
第5章:以理想天數估算 43
理想時間和軟體開發 44
理想天數作為大小的衡量 46
只有一個估算,而不是多個 46
總結 47
討論問題 47
第6章:估算技巧 49
共享估算 51
估算尺度 52
推導估算 54
規劃撲克 56
為什麼規劃撲克有效 59
總結 60
討論問題 60
第7章:重新估算 61
介紹SwimStats網站 61
何時不需要重新估算 62
何時需要重新估算 64
重新估算部分完成的故事 66
重新估算的目的 67
總結 67
討論問題 67
Chapte```