Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL, 6/e (Hardcover)
暫譯: 互動電腦圖形學:自上而下的方法與基於著色器的 OpenGL,第6版 (精裝本)
Edward Angel, Dave Shreiner
- 出版商: Addison Wesley
- 出版日期: 2011-04-10
- 售價: $5,510
- 貴賓價: 9.5 折 $5,235
- 語言: 英文
- 頁數: 768
- 裝訂: Hardcover
- ISBN: 0132545233
- ISBN-13: 9780132545235
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相關分類:
OpenGL、Computer Graphics
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相關主題
商品描述
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after readers learn to create graphics.
商品描述(中文翻譯)
這本書適合計算機科學和工程的本科生、具備良好程式設計技能的其他學科學生以及專業人士。
計算機動畫和圖形——曾經稀有、複雜且相對昂貴——如今已在日常生活中普遍存在,從電腦螢幕到電影螢幕。互動計算機圖形學:基於著色器的 OpenGL® 自上而下的方法,第6版,是唯一一本為本科生提供的計算機圖形學入門教材,完全整合 OpenGL 3.1,並強調基於應用的程式設計。使用 C 和 C++,這種自上而下、以程式設計為導向的方法使得讀者能夠在書中早期接觸到引人入勝的 3D 內容,讓他們立即開始創建自己的 3D 圖形。在讀者學會創建圖形後,才會介紹低階演算法(例如線條繪製和多邊形填充等主題)。
