Practical Algorithms for 3D Computer Graphics, 2/e (Paperback)
暫譯: 3D電腦圖形實用演算法(第二版)
R. Stuart Ferguson
- 出版商: A K Peters
- 出版日期: 2013-12-19
- 售價: $3,150
- 貴賓價: 9.5 折 $2,993
- 語言: 英文
- 頁數: 376
- 裝訂: Paperback
- ISBN: 1926692640
- ISBN-13: 9781466582521
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相關分類:
OpenGL
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商品描述
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.
Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.
New to the Second Edition
- New chapter on the modern approach to real-time 3D programming using OpenGL
- New chapter that introduces 3D graphics for mobile devices
- New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation
- Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur
- More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX
The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.
商品描述(中文翻譯)
《實用3D電腦圖形演算法(第二版)》涵蓋了所有3D電腦圖形軟體包的核心基本演算法。使用Core OpenGL和OpenGL ES,本書使您能夠創建一整套3D電腦動畫、建模和影像合成的程式。
自第一版出版以來,實作方面已經發生了顯著變化,包括圖形技術的進步,這些進步增強了虛擬實境的沉浸式體驗。反映這些重大發展,第二版提供了創作過程中每個階段的最新演算法。它帶您從構建真實和虛構物體的多邊形模型,到剛體動畫和層次角色動畫,再到合成真實影像的渲染管線。
**第二版的新內容**
- 新章節介紹使用OpenGL的現代即時3D程式設計方法
- 新章節介紹針對行動裝置的3D圖形
- 新章節介紹OpenFX,這是一套全面的開源3D建模和動畫工具套件
- 討論新主題,如粒子建模、行進立方體以及渲染毛髮和毛皮的技術
- 更多僅限網路的內容,包括演算法的原始碼、視頻轉換、綜合範例以及OpenFX的文檔
本書適合對圖形研究和3D電腦遊戲感興趣的新手,以及希望為任何3D應用程式或商業遊戲引擎撰寫插件模組或著色器代碼的經驗豐富的軟體開發人員。
